TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Brooklyn Nets
BKN · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.44km#5/30
- on offense15.77km
- on defense13.68km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches416.1per game
- front-court touches224.8per game
- paint touches20.9per game#21/30
- elbow touches10.6per game#7/30
- post touches1.7per game
- seconds per touch3.1s
- dribbles per touch2.29
- points per touch0.26
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made295.9per game#8/30
- assists25.0per game
- potential assists47.5per game
- secondary assists2.6per game
- points created66.2per game
- % of passes ending in a basket8.4%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives48.9per game#12/30
- points27.7per game
- passes made18.0per game
- passes36.7%
- FG%46.0%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS65.7%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points31.9per game
- attempts31.0per game
- FG%34.7%
- effective FG%51.4%
PULL-UP
sample: 82 games · PullUpShot- points13.6per game
- attempts16.2per game
- FG%33.8%
- threes attempted8.4per game#22/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts84.6per game
- FG%44.3%
- effective FG%52.0%
- twos attempted46.1per game
- 2P%52.8%
- two-point frequency54.5%
- threes attempted38.5per game
- 3P%34.0%
- three-point frequency45.5%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended28.2per game
- opponent FG%67.8%#26/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances72.0per game
- rebounds secured39.3per game
- conversion rate54.6%
- defensive conversion58.8%#20/30
- offensive conversion40.9%
- contested34.1%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.0 % | 32.2 | 21.3 | 66.1 % | 63.4 % | 2.6 % |
| less than 10 ft | 47.3 % | 40.1 | 24.7 | 61.5 % | 59.2 % | 2.3 % |
| two-pointers | 61.1 % | 51.8 | 29.6 | 57.1 % | 54.8 % | 2.3 % |
| more than 15 ft | 44.4 % | 37.7 | 14.3 | 38.0 % | 36.8 % | 1.2 % |
| three-pointers | 38.9 % | 33.0 | 12.6 | 38.3 % | 36.0 % | 2.3 % |
| all shots | 100.0 % | 84.8 | 42.2 | 49.8 % | 47.0 % | 2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
