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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Boston Celtics

BOS · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.64km#20/30
  • on offense15.77km
  • on defense12.87km
  • average speed6.9km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches403.9per game
  • front-court touches211.0per game
  • paint touches21.1per game#14/30
  • elbow touches6.4per game#29/30
  • post touches2.0per game
  • seconds per touch3.3s
  • dribbles per touch2.60
  • points per touch0.28

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made283.2per game#17/30
  • assists24.6per game
  • potential assists43.7per game
  • secondary assists3.3per game
  • points created64.8per game
  • % of passes ending in a basket8.7%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives47.4per game#17/30
  • points29.4per game
  • passes made17.0per game
  • passes35.9%
  • FG%51.6%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS48.1%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points32.0per game
  • attempts28.2per game
  • FG%38.3%
  • effective FG%56.7%

PULL-UP

sample: 82 games · PullUpShot
  • points29.2per game
  • attempts30.4per game
  • FG%39.9%
  • threes attempted14.7per game#2/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts90.3per game
  • FG%46.7%
  • effective FG%55.3%
  • twos attempted48.1per game
  • 2P%55.5%
  • two-point frequency53.3%
  • threes attempted42.2per game
  • 3P%36.7%
  • three-point frequency46.7%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended23.0per game
  • opponent FG%61.9%#3/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances85.3per game
  • rebounds secured46.4per game
  • conversion rate54.3%
  • defensive conversion58.7%#22/30
  • offensive conversion41.9%
  • contested33.5%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.4 %26.415.759.3 %63.3 %-4.0 %
less than 10 ft39.4 %34.218.855.0 %59.1 %-4.1 %
two-pointers54.9 %47.724.351.1 %54.6 %-3.5 %
more than 15 ft52.6 %45.716.736.5 %36.6 %-0.1 %
three-pointers45.1 %39.114.035.8 %35.9 %-0.1 %
all shots100.0 %86.838.444.2 %46.9 %-2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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