TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Boston Celtics
BOS · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.64km#20/30
- on offense15.77km
- on defense12.87km
- average speed6.9km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches403.9per game
- front-court touches211.0per game
- paint touches21.1per game#14/30
- elbow touches6.4per game#29/30
- post touches2.0per game
- seconds per touch3.3s
- dribbles per touch2.60
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made283.2per game#17/30
- assists24.6per game
- potential assists43.7per game
- secondary assists3.3per game
- points created64.8per game
- % of passes ending in a basket8.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives47.4per game#17/30
- points29.4per game
- passes made17.0per game
- passes35.9%
- FG%51.6%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS48.1%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points32.0per game
- attempts28.2per game
- FG%38.3%
- effective FG%56.7%
PULL-UP
sample: 82 games · PullUpShot- points29.2per game
- attempts30.4per game
- FG%39.9%
- threes attempted14.7per game#2/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts90.3per game
- FG%46.7%
- effective FG%55.3%
- twos attempted48.1per game
- 2P%55.5%
- two-point frequency53.3%
- threes attempted42.2per game
- 3P%36.7%
- three-point frequency46.7%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended23.0per game
- opponent FG%61.9%#3/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances85.3per game
- rebounds secured46.4per game
- conversion rate54.3%
- defensive conversion58.7%#22/30
- offensive conversion41.9%
- contested33.5%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 26.4 | 15.7 | 59.3 % | 63.3 % | -4.0 % |
| less than 10 ft | 39.4 % | 34.2 | 18.8 | 55.0 % | 59.1 % | -4.1 % |
| two-pointers | 54.9 % | 47.7 | 24.3 | 51.1 % | 54.6 % | -3.5 % |
| more than 15 ft | 52.6 % | 45.7 | 16.7 | 36.5 % | 36.6 % | -0.1 % |
| three-pointers | 45.1 % | 39.1 | 14.0 | 35.8 % | 35.9 % | -0.1 % |
| all shots | 100.0 % | 86.8 | 38.4 | 44.2 % | 46.9 % | -2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
