TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Charlotte Hornets
CHA · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.28km#8/30
- on offense16.25km
- on defense13.03km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches406.8per game
- front-court touches212.4per game
- paint touches23.2per game#11/30
- elbow touches8.4per game#20/30
- post touches1.7per game
- seconds per touch3.2s
- dribbles per touch2.51
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made283.1per game#19/30
- assists26.3per game
- potential assists47.1per game
- secondary assists3.6per game
- points created71.1per game
- % of passes ending in a basket9.3%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives50.0per game#10/30
- points28.3per game
- passes made18.2per game
- passes36.4%
- FG%46.6%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS57.1%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points36.0per game
- attempts30.6per game
- FG%39.7%
- effective FG%58.7%
PULL-UP
sample: 82 games · PullUpShot- points21.4per game
- attempts23.0per game
- FG%36.3%
- threes attempted13.4per game#3/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts88.9per game
- FG%46.0%
- effective FG%55.2%
- twos attempted45.7per game
- 2P%53.8%
- two-point frequency51.3%
- threes attempted43.3per game
- 3P%37.8%
- three-point frequency48.7%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.2per game
- opponent FG%64.5%#8/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances88.7per game
- rebounds secured46.1per game
- conversion rate51.9%
- defensive conversion57.1%#28/30
- offensive conversion39.3%
- contested34.1%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.1 % | 29.1 | 18.1 | 62.3 % | 63.5 % | -1.2 % |
| less than 10 ft | 43.0 % | 37.8 | 22.0 | 58.3 % | 59.2 % | -1.0 % |
| two-pointers | 59.4 % | 52.2 | 28.2 | 54.0 % | 54.8 % | -0.8 % |
| more than 15 ft | 47.9 % | 42.1 | 15.3 | 36.4 % | 36.6 % | -0.2 % |
| three-pointers | 40.6 % | 35.7 | 12.8 | 35.9 % | 35.8 % | 0.1 % |
| all shots | 100.0 % | 87.9 | 41.0 | 46.7 % | 47.0 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
