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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Chicago Bulls

CHI · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance29.61km#4/30
  • on offense15.77km
  • on defense13.84km
  • average speed7.2km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches443.8per game
  • front-court touches240.0per game
  • paint touches21.0per game#17/30
  • elbow touches9.2per game#16/30
  • post touches3.6per game
  • seconds per touch2.7s
  • dribbles per touch2.09
  • points per touch0.26

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made317.6per game#3/30
  • assists28.5per game
  • potential assists52.0per game
  • secondary assists4.0per game
  • points created73.6per game
  • % of passes ending in a basket9.0%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives

When he drives, he looks for the pass as much as the rim.

  • drives58.9per game#2/30
  • points30.1per game
  • passes made26.2per game
  • passes44.5%
  • FG%50.3%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS71.8%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points36.3per game
  • attempts33.3per game
  • FG%37.1%
  • effective FG%54.5%

PULL-UP

sample: 82 games · PullUpShot
  • points12.3per game
  • attempts13.1per game
  • FG%37.5%
  • threes attempted7.4per game#27/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts89.6per game
  • FG%46.8%
  • effective FG%54.8%
  • twos attempted49.8per game
  • 2P%55.8%
  • two-point frequency55.6%
  • threes attempted39.8per game
  • 3P%35.7%
  • three-point frequency44.4%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended29.4per game
  • opponent FG%66.7%#18/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances80.4per game
  • rebounds secured44.9per game
  • conversion rate55.9%
  • defensive conversion59.7%#11/30
  • offensive conversion41.1%
  • contested31.4%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.6 %33.421.363.8 %63.4 %0.3 %
less than 10 ft44.3 %41.424.559.3 %59.2 %0.1 %
two-pointers59.2 %55.430.755.4 %54.7 %0.7 %
more than 15 ft47.7 %44.716.937.8 %36.6 %1.2 %
three-pointers40.8 %38.214.136.9 %35.9 %0.9 %
all shots100.0 %93.644.747.8 %46.9 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

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