TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Chicago Bulls
CHI · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.61km#4/30
- on offense15.77km
- on defense13.84km
- average speed7.2km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches443.8per game
- front-court touches240.0per game
- paint touches21.0per game#17/30
- elbow touches9.2per game#16/30
- post touches3.6per game
- seconds per touch2.7s
- dribbles per touch2.09
- points per touch0.26
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made317.6per game#3/30
- assists28.5per game
- potential assists52.0per game
- secondary assists4.0per game
- points created73.6per game
- % of passes ending in a basket9.0%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives58.9per game#2/30
- points30.1per game
- passes made26.2per game
- passes44.5%
- FG%50.3%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS71.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points36.3per game
- attempts33.3per game
- FG%37.1%
- effective FG%54.5%
PULL-UP
sample: 82 games · PullUpShot- points12.3per game
- attempts13.1per game
- FG%37.5%
- threes attempted7.4per game#27/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.6per game
- FG%46.8%
- effective FG%54.8%
- twos attempted49.8per game
- 2P%55.8%
- two-point frequency55.6%
- threes attempted39.8per game
- 3P%35.7%
- three-point frequency44.4%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended29.4per game
- opponent FG%66.7%#18/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.4per game
- rebounds secured44.9per game
- conversion rate55.9%
- defensive conversion59.7%#11/30
- offensive conversion41.1%
- contested31.4%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.6 % | 33.4 | 21.3 | 63.8 % | 63.4 % | 0.3 % |
| less than 10 ft | 44.3 % | 41.4 | 24.5 | 59.3 % | 59.2 % | 0.1 % |
| two-pointers | 59.2 % | 55.4 | 30.7 | 55.4 % | 54.7 % | 0.7 % |
| more than 15 ft | 47.7 % | 44.7 | 16.9 | 37.8 % | 36.6 % | 1.2 % |
| three-pointers | 40.8 % | 38.2 | 14.1 | 36.9 % | 35.9 % | 0.9 % |
| all shots | 100.0 % | 93.6 | 44.7 | 47.8 % | 46.9 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
