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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Cleveland Cavaliers

CLE · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance29.12km#11/30
  • on offense15.29km
  • on defense13.84km
  • average speed7.0km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches416.4per game
  • front-court touches212.7per game
  • paint touches26.2per game#5/30
  • elbow touches11.6per game#5/30
  • post touches2.5per game
  • seconds per touch2.9s
  • dribbles per touch2.22
  • points per touch0.29

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made291.5per game#12/30
  • assists28.3per game
  • potential assists51.2per game
  • secondary assists4.1per game
  • points created73.5per game
  • % of passes ending in a basket9.7%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives

When he drives, he looks for the pass as much as the rim.

  • drives46.3per game#19/30
  • points27.1per game
  • passes made18.6per game
  • passes40.3%
  • FG%52.7%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS58.3%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points31.8per game
  • attempts29.4per game
  • FG%36.8%
  • effective FG%54.0%

PULL-UP

sample: 82 games · PullUpShot
  • points20.5per game
  • attempts21.0per game
  • FG%39.1%
  • threes attempted11.9per game#7/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts90.0per game
  • FG%48.1%
  • effective FG%56.1%
  • twos attempted50.2per game
  • 2P%57.8%
  • two-point frequency55.8%
  • threes attempted39.8per game
  • 3P%35.9%
  • three-point frequency44.2%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended25.1per game
  • opponent FG%63.6%#6/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances80.7per game
  • rebounds secured44.4per game
  • conversion rate55.0%
  • defensive conversion58.4%#23/30
  • offensive conversion43.7%
  • contested32.4%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.3 %28.717.661.4 %63.2 %-1.8 %
less than 10 ft40.7 %36.320.757.1 %59.0 %-1.9 %
two-pointers57.2 %50.927.153.2 %54.6 %-1.3 %
more than 15 ft50.2 %44.716.937.7 %36.7 %1.1 %
three-pointers42.8 %38.114.237.2 %36.0 %1.2 %
all shots100.0 %89.141.346.4 %46.8 %-0.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

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