TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Cleveland Cavaliers
CLE · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.12km#11/30
- on offense15.29km
- on defense13.84km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches416.4per game
- front-court touches212.7per game
- paint touches26.2per game#5/30
- elbow touches11.6per game#5/30
- post touches2.5per game
- seconds per touch2.9s
- dribbles per touch2.22
- points per touch0.29
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made291.5per game#12/30
- assists28.3per game
- potential assists51.2per game
- secondary assists4.1per game
- points created73.5per game
- % of passes ending in a basket9.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives46.3per game#19/30
- points27.1per game
- passes made18.6per game
- passes40.3%
- FG%52.7%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS58.3%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points31.8per game
- attempts29.4per game
- FG%36.8%
- effective FG%54.0%
PULL-UP
sample: 82 games · PullUpShot- points20.5per game
- attempts21.0per game
- FG%39.1%
- threes attempted11.9per game#7/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts90.0per game
- FG%48.1%
- effective FG%56.1%
- twos attempted50.2per game
- 2P%57.8%
- two-point frequency55.8%
- threes attempted39.8per game
- 3P%35.9%
- three-point frequency44.2%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.1per game
- opponent FG%63.6%#6/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.7per game
- rebounds secured44.4per game
- conversion rate55.0%
- defensive conversion58.4%#23/30
- offensive conversion43.7%
- contested32.4%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.3 % | 28.7 | 17.6 | 61.4 % | 63.2 % | -1.8 % |
| less than 10 ft | 40.7 % | 36.3 | 20.7 | 57.1 % | 59.0 % | -1.9 % |
| two-pointers | 57.2 % | 50.9 | 27.1 | 53.2 % | 54.6 % | -1.3 % |
| more than 15 ft | 50.2 % | 44.7 | 16.9 | 37.7 % | 36.7 % | 1.1 % |
| three-pointers | 42.8 % | 38.1 | 14.2 | 37.2 % | 36.0 % | 1.2 % |
| all shots | 100.0 % | 89.1 | 41.3 | 46.4 % | 46.8 % | -0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
