TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Dallas Mavericks
DAL · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.28km#8/30
- on offense15.77km
- on defense13.52km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches390.9per game
- front-court touches187.5per game
- paint touches20.2per game#23/30
- elbow touches9.1per game#17/30
- post touches2.9per game
- seconds per touch3.2s
- dribbles per touch2.64
- points per touch0.29
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made261.5per game#30/30
- assists25.3per game
- potential assists42.6per game
- secondary assists3.0per game
- points created63.8per game
- % of passes ending in a basket9.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives52.4per game#7/30
- points32.3per game
- passes made17.5per game
- passes33.4%
- FG%48.1%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.0%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points25.4per game
- attempts24.3per game
- FG%35.8%
- effective FG%52.3%
PULL-UP
sample: 82 games · PullUpShot- points21.0per game
- attempts24.3per game
- FG%37.4%
- threes attempted8.9per game#19/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.6per game
- FG%46.6%
- effective FG%52.7%
- twos attempted57.8per game
- 2P%53.4%
- two-point frequency64.5%
- threes attempted31.8per game
- 3P%34.3%
- three-point frequency35.5%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended29.6per game
- opponent FG%64.4%#7/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.9per game
- rebounds secured44.7per game
- conversion rate55.3%
- defensive conversion59.2%#16/30
- offensive conversion40.9%
- contested31.4%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.5 % | 33.3 | 20.8 | 62.4 % | 63.6 % | -1.2 % |
| less than 10 ft | 44.7 % | 41.9 | 25.0 | 59.6 % | 59.4 % | 0.2 % |
| two-pointers | 61.0 % | 57.3 | 32.0 | 55.9 % | 54.9 % | 0.9 % |
| more than 15 ft | 46.2 % | 43.3 | 15.7 | 36.2 % | 36.6 % | -0.4 % |
| three-pointers | 39.0 % | 36.6 | 12.8 | 35.0 % | 35.9 % | -0.9 % |
| all shots | 100.0 % | 93.8 | 44.8 | 47.8 % | 47.0 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
