TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Detroit Pistons
DET · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.80km#19/30
- on offense15.29km
- on defense13.68km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches406.0per game
- front-court touches215.0per game
- paint touches28.5per game#1/30
- elbow touches12.0per game#4/30
- post touches5.2per game
- seconds per touch3.1s
- dribbles per touch2.41
- points per touch0.29
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made281.4per game#21/30
- assists27.8per game
- potential assists48.9per game
- secondary assists3.0per game
- points created71.3per game
- % of passes ending in a basket9.9%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives44.7per game#22/30
- points25.5per game
- passes made16.6per game
- passes37.2%
- FG%46.9%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS55.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points25.7per game
- attempts23.7per game
- FG%37.0%
- effective FG%54.3%
PULL-UP
sample: 82 games · PullUpShot- points16.8per game
- attempts18.8per game
- FG%37.9%
- threes attempted7.9per game#24/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts88.6per game
- FG%48.6%
- effective FG%54.7%
- twos attempted58.0per game
- 2P%55.5%
- two-point frequency65.4%
- threes attempted30.6per game
- 3P%35.5%
- three-point frequency34.6%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended24.0per game
- opponent FG%61.4%#2/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.5per game
- rebounds secured45.2per game
- conversion rate56.2%
- defensive conversion59.6%#13/30
- offensive conversion44.9%
- contested35.0%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.2 % | 27.4 | 16.3 | 59.4 % | 63.4 % | -4.0 % |
| less than 10 ft | 41.7 % | 35.5 | 19.7 | 55.4 % | 59.1 % | -3.8 % |
| two-pointers | 56.8 % | 48.5 | 25.1 | 51.7 % | 54.7 % | -3.0 % |
| more than 15 ft | 49.8 % | 42.5 | 15.0 | 35.2 % | 36.6 % | -1.4 % |
| three-pointers | 43.2 % | 36.8 | 12.7 | 34.5 % | 35.9 % | -1.4 % |
| all shots | 100.0 % | 85.2 | 37.8 | 44.3 % | 46.8 % | -2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
