TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Golden State Warriors
GSW · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.12km#11/30
- on offense15.93km
- on defense13.19km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches465.3per game
- front-court touches261.9per game
- paint touches26.4per game#4/30
- elbow touches10.3per game#10/30
- post touches5.0per game
- seconds per touch2.8s
- dribbles per touch2.01
- points per touch0.25
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made340.6per game#1/30
- assists28.9per game
- potential assists56.5per game
- secondary assists5.6per game
- points created77.0per game
- % of passes ending in a basket8.5%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives42.1per game#28/30
- points22.1per game
- passes made18.6per game
- passes44.2%
- FG%50.1%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS65.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points37.8per game
- attempts35.0per game
- FG%36.6%
- effective FG%54.1%
PULL-UP
sample: 82 games · PullUpShot- points16.0per game
- attempts18.2per game
- FG%35.5%
- threes attempted9.7per game#16/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts87.8per game
- FG%46.1%
- effective FG%54.9%
- twos attempted44.1per game
- 2P%56.5%
- two-point frequency50.2%
- threes attempted43.7per game
- 3P%35.6%
- three-point frequency49.8%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended26.6per game
- opponent FG%66.8%#21/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances77.5per game
- rebounds secured42.1per game
- conversion rate54.3%
- defensive conversion57.8%#25/30
- offensive conversion43.2%
- contested32.6%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.1 % | 30.1 | 19.3 | 64.1 % | 63.5 % | 0.6 % |
| less than 10 ft | 43.1 % | 38.1 | 22.8 | 60.0 % | 59.3 % | 0.6 % |
| two-pointers | 59.4 % | 52.4 | 29.4 | 56.2 % | 54.9 % | 1.3 % |
| more than 15 ft | 47.7 % | 42.1 | 15.7 | 37.2 % | 36.7 % | 0.5 % |
| three-pointers | 40.6 % | 35.9 | 12.9 | 36.0 % | 35.9 % | 0.2 % |
| all shots | 100.0 % | 88.3 | 42.4 | 48.0 % | 47.1 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
