SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Golden State Warriors

GSW · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance29.12km#11/30
  • on offense15.93km
  • on defense13.19km
  • average speed7.0km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches465.3per game
  • front-court touches261.9per game
  • paint touches26.4per game#4/30
  • elbow touches10.3per game#10/30
  • post touches5.0per game
  • seconds per touch2.8s
  • dribbles per touch2.01
  • points per touch0.25

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made340.6per game#1/30
  • assists28.9per game
  • potential assists56.5per game
  • secondary assists5.6per game
  • points created77.0per game
  • % of passes ending in a basket8.5%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives

When he drives, he looks for the pass as much as the rim.

  • drives42.1per game#28/30
  • points22.1per game
  • passes made18.6per game
  • passes44.2%
  • FG%50.1%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS65.8%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points37.8per game
  • attempts35.0per game
  • FG%36.6%
  • effective FG%54.1%

PULL-UP

sample: 82 games · PullUpShot
  • points16.0per game
  • attempts18.2per game
  • FG%35.5%
  • threes attempted9.7per game#16/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts87.8per game
  • FG%46.1%
  • effective FG%54.9%
  • twos attempted44.1per game
  • 2P%56.5%
  • two-point frequency50.2%
  • threes attempted43.7per game
  • 3P%35.6%
  • three-point frequency49.8%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended26.6per game
  • opponent FG%66.8%#21/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances77.5per game
  • rebounds secured42.1per game
  • conversion rate54.3%
  • defensive conversion57.8%#25/30
  • offensive conversion43.2%
  • contested32.6%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.1 %30.119.364.1 %63.5 %0.6 %
less than 10 ft43.1 %38.122.860.0 %59.3 %0.6 %
two-pointers59.4 %52.429.456.2 %54.9 %1.3 %
more than 15 ft47.7 %42.115.737.2 %36.7 %0.5 %
three-pointers40.6 %35.912.936.0 %35.9 %0.2 %
all shots100.0 %88.342.448.0 %47.1 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.