TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Houston Rockets
HOU · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance27.35km#29/30
- on offense14.80km
- on defense12.55km
- average speed6.5km/h
- km per minute0.11km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches406.7per game
- front-court touches213.4per game
- paint touches26.6per game#2/30
- elbow touches13.0per game#2/30
- post touches7.0per game
- seconds per touch3.3s
- dribbles per touch2.51
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made281.2per game#22/30
- assists25.4per game
- potential assists45.3per game
- secondary assists4.0per game
- points created65.2per game
- % of passes ending in a basket9.0%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives42.3per game#27/30
- points27.0per game
- passes made14.2per game
- passes33.7%
- FG%51.2%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.1%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points29.0per game
- attempts26.7per game
- FG%37.5%
- effective FG%54.4%
PULL-UP
sample: 82 games · PullUpShot- points21.8per game
- attempts23.6per game
- FG%41.5%
- threes attempted6.3per game#29/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts88.6per game
- FG%47.9%
- effective FG%54.3%
- twos attempted57.5per game
- 2P%54.0%
- two-point frequency65.0%
- threes attempted31.0per game
- 3P%36.4%
- three-point frequency35.0%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended26.8per game
- opponent FG%64.6%#9/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances82.4per game
- rebounds secured47.7per game
- conversion rate57.9%
- defensive conversion61.4%#5/30
- offensive conversion47.2%
- contested38.0%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.2 % | 30.0 | 18.7 | 62.4 % | 63.4 % | -1.0 % |
| less than 10 ft | 42.7 % | 37.5 | 21.7 | 57.9 % | 59.3 % | -1.4 % |
| two-pointers | 59.9 % | 52.7 | 28.1 | 53.3 % | 54.8 % | -1.5 % |
| more than 15 ft | 47.8 % | 42.0 | 14.9 | 35.5 % | 36.6 % | -1.1 % |
| three-pointers | 40.1 % | 35.2 | 12.3 | 35.0 % | 35.8 % | -0.8 % |
| all shots | 100.0 % | 87.9 | 40.4 | 46.0 % | 46.9 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
