TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Indiana Pacers
IND · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.93km#1/30
- on offense15.93km
- on defense14.00km
- average speed7.2km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches444.9per game
- front-court touches237.2per game
- paint touches20.5per game#22/30
- elbow touches7.6per game#24/30
- post touches5.0per game
- seconds per touch2.7s
- dribbles per touch2.06
- points per touch0.25
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made321.0per game#2/30
- assists27.7per game
- potential assists49.1per game
- secondary assists4.1per game
- points created72.3per game
- % of passes ending in a basket8.6%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives52.8per game#6/30
- points29.4per game
- passes made21.4per game
- passes40.4%
- FG%49.3%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS59.3%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points34.2per game
- attempts31.3per game
- FG%37.2%
- effective FG%54.6%
PULL-UP
sample: 82 games · PullUpShot- points19.1per game
- attempts21.5per game
- FG%38.9%
- threes attempted7.5per game#25/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.1per game
- FG%45.8%
- effective FG%53.3%
- twos attempted51.5per game
- 2P%53.3%
- two-point frequency57.8%
- threes attempted37.6per game
- 3P%35.6%
- three-point frequency42.2%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended29.6per game
- opponent FG%66.7%#18/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances76.6per game
- rebounds secured41.9per game
- conversion rate54.8%
- defensive conversion58.0%#24/30
- offensive conversion41.0%
- contested28.9%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.3 % | 33.7 | 21.7 | 64.2 % | 63.5 % | 0.7 % |
| less than 10 ft | 46.3 % | 41.9 | 25.2 | 60.3 % | 59.2 % | 1.0 % |
| two-pointers | 62.3 % | 56.4 | 32.1 | 56.9 % | 54.8 % | 2.1 % |
| more than 15 ft | 45.2 % | 40.9 | 15.1 | 37.0 % | 36.7 % | 0.3 % |
| three-pointers | 37.7 % | 34.1 | 12.1 | 35.6 % | 36.0 % | -0.5 % |
| all shots | 100.0 % | 90.4 | 44.2 | 48.9 % | 47.0 % | 1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
