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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

LA Clippers

LAC · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.00km#27/30
  • on offense14.96km
  • on defense13.19km
  • average speed6.7km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches381.9per game
  • front-court touches184.4per game
  • paint touches21.1per game#14/30
  • elbow touches9.4per game#15/30
  • post touches6.7per game
  • seconds per touch3.4s
  • dribbles per touch2.66
  • points per touch0.30

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made262.9per game#29/30
  • assists23.7per game
  • potential assists40.7per game
  • secondary assists3.6per game
  • points created61.7per game
  • % of passes ending in a basket9.0%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives42.5per game#26/30
  • points26.7per game
  • passes made14.9per game
  • passes35.1%
  • FG%49.2%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS50.8%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points27.0per game
  • attempts24.0per game
  • FG%38.4%
  • effective FG%56.2%

PULL-UP

sample: 82 games · PullUpShot
  • points22.2per game
  • attempts23.2per game
  • FG%39.8%
  • threes attempted10.8per game#11/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts83.6per game
  • FG%48.4%
  • effective FG%55.9%
  • twos attempted49.8per game
  • 2P%56.4%
  • two-point frequency59.6%
  • threes attempted33.8per game
  • 3P%36.7%
  • three-point frequency40.4%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended25.2per game
  • opponent FG%65.3%#12/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances73.4per game
  • rebounds secured40.6per game
  • conversion rate55.3%
  • defensive conversion58.9%#18/30
  • offensive conversion42.1%
  • contested34.7%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.9 %28.818.162.9 %63.4 %-0.5 %
less than 10 ft41.4 %36.221.358.9 %59.3 %-0.4 %
two-pointers58.4 %51.127.854.3 %54.8 %-0.4 %
more than 15 ft49.5 %43.316.036.9 %36.4 %0.5 %
three-pointers41.6 %36.413.336.4 %35.7 %0.7 %
all shots100.0 %87.541.046.9 %46.9 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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