TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
LA Clippers
LAC · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.00km#27/30
- on offense14.96km
- on defense13.19km
- average speed6.7km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches381.9per game
- front-court touches184.4per game
- paint touches21.1per game#14/30
- elbow touches9.4per game#15/30
- post touches6.7per game
- seconds per touch3.4s
- dribbles per touch2.66
- points per touch0.30
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made262.9per game#29/30
- assists23.7per game
- potential assists40.7per game
- secondary assists3.6per game
- points created61.7per game
- % of passes ending in a basket9.0%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives42.5per game#26/30
- points26.7per game
- passes made14.9per game
- passes35.1%
- FG%49.2%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points27.0per game
- attempts24.0per game
- FG%38.4%
- effective FG%56.2%
PULL-UP
sample: 82 games · PullUpShot- points22.2per game
- attempts23.2per game
- FG%39.8%
- threes attempted10.8per game#11/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts83.6per game
- FG%48.4%
- effective FG%55.9%
- twos attempted49.8per game
- 2P%56.4%
- two-point frequency59.6%
- threes attempted33.8per game
- 3P%36.7%
- three-point frequency40.4%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.2per game
- opponent FG%65.3%#12/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances73.4per game
- rebounds secured40.6per game
- conversion rate55.3%
- defensive conversion58.9%#18/30
- offensive conversion42.1%
- contested34.7%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.9 % | 28.8 | 18.1 | 62.9 % | 63.4 % | -0.5 % |
| less than 10 ft | 41.4 % | 36.2 | 21.3 | 58.9 % | 59.3 % | -0.4 % |
| two-pointers | 58.4 % | 51.1 | 27.8 | 54.3 % | 54.8 % | -0.4 % |
| more than 15 ft | 49.5 % | 43.3 | 16.0 | 36.9 % | 36.4 % | 0.5 % |
| three-pointers | 41.6 % | 36.4 | 13.3 | 36.4 % | 35.7 % | 0.7 % |
| all shots | 100.0 % | 87.5 | 41.0 | 46.9 % | 46.9 % | 0.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
