TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Los Angeles Lakers
LAL · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance27.03km#30/30
- on offense14.48km
- on defense12.55km
- average speed6.5km/h
- km per minute0.11km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches391.2per game
- front-court touches187.1per game
- paint touches24.9per game#6/30
- elbow touches10.4per game#8/30
- post touches6.0per game
- seconds per touch3.3s
- dribbles per touch2.45
- points per touch0.30
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made271.3per game#26/30
- assists25.9per game
- potential assists42.1per game
- secondary assists3.1per game
- points created65.0per game
- % of passes ending in a basket9.5%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives37.7per game#29/30
- points26.4per game
- passes made12.6per game
- passes33.4%
- FG%54.6%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS44.9%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points24.0per game
- attempts22.0per game
- FG%37.6%
- effective FG%54.5%
PULL-UP
sample: 82 games · PullUpShot- points26.6per game
- attempts27.0per game
- FG%41.6%
- threes attempted12.3per game#5/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts83.5per game
- FG%50.2%
- effective FG%57.3%
- twos attempted50.6per game
- 2P%59.6%
- two-point frequency60.6%
- threes attempted32.9per game
- 3P%35.8%
- three-point frequency39.4%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.6per game
- opponent FG%70.3%#29/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances71.3per game
- rebounds secured41.0per game
- conversion rate57.5%
- defensive conversion60.8%#7/30
- offensive conversion43.6%
- contested33.3%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.2 % | 29.2 | 19.8 | 67.6 % | 63.2 % | 4.3 % |
| less than 10 ft | 41.9 % | 37.0 | 23.2 | 62.7 % | 59.1 % | 3.6 % |
| two-pointers | 58.7 % | 51.7 | 29.7 | 57.4 % | 54.7 % | 2.8 % |
| more than 15 ft | 48.8 % | 43.0 | 15.8 | 36.7 % | 36.5 % | 0.2 % |
| three-pointers | 41.3 % | 36.4 | 12.8 | 35.2 % | 35.8 % | -0.6 % |
| all shots | 100.0 % | 88.1 | 42.5 | 48.2 % | 46.8 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
