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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Memphis Grizzlies

MEM · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance29.44km#5/30
  • on offense15.29km
  • on defense14.16km
  • average speed7.1km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches423.8per game
  • front-court touches227.7per game
  • paint touches21.5per game#12/30
  • elbow touches7.0per game#26/30
  • post touches4.2per game
  • seconds per touch2.9s
  • dribbles per touch2.20
  • points per touch0.27

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made298.6per game#6/30
  • assists27.8per game
  • potential assists49.2per game
  • secondary assists3.6per game
  • points created72.4per game
  • % of passes ending in a basket9.3%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives48.4per game#13/30
  • points28.1per game
  • passes made18.0per game
  • passes37.1%
  • FG%48.5%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS56.2%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points31.7per game
  • attempts29.8per game
  • FG%36.5%
  • effective FG%53.2%

PULL-UP

sample: 82 games · PullUpShot
  • points21.5per game
  • attempts23.2per game
  • FG%38.2%
  • threes attempted11.2per game#10/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts90.5per game
  • FG%45.6%
  • effective FG%53.3%
  • twos attempted51.0per game
  • 2P%53.6%
  • two-point frequency56.3%
  • threes attempted39.5per game
  • 3P%35.2%
  • three-point frequency43.7%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended28.7per game
  • opponent FG%67.8%#26/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances79.1per game
  • rebounds secured42.1per game
  • conversion rate53.2%
  • defensive conversion56.9%#30/30
  • offensive conversion41.5%
  • contested32.2%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.4 %32.321.165.3 %63.3 %2.0 %
less than 10 ft43.5 %39.624.361.3 %59.3 %1.9 %
two-pointers57.4 %52.329.957.3 %54.8 %2.5 %
more than 15 ft49.2 %44.816.937.6 %36.6 %1.1 %
three-pointers42.6 %38.814.136.4 %35.8 %0.6 %
all shots100.0 %91.044.148.4 %47.0 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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