TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Memphis Grizzlies
MEM · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.44km#5/30
- on offense15.29km
- on defense14.16km
- average speed7.1km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches423.8per game
- front-court touches227.7per game
- paint touches21.5per game#12/30
- elbow touches7.0per game#26/30
- post touches4.2per game
- seconds per touch2.9s
- dribbles per touch2.20
- points per touch0.27
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made298.6per game#6/30
- assists27.8per game
- potential assists49.2per game
- secondary assists3.6per game
- points created72.4per game
- % of passes ending in a basket9.3%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives48.4per game#13/30
- points28.1per game
- passes made18.0per game
- passes37.1%
- FG%48.5%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS56.2%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points31.7per game
- attempts29.8per game
- FG%36.5%
- effective FG%53.2%
PULL-UP
sample: 82 games · PullUpShot- points21.5per game
- attempts23.2per game
- FG%38.2%
- threes attempted11.2per game#10/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts90.5per game
- FG%45.6%
- effective FG%53.3%
- twos attempted51.0per game
- 2P%53.6%
- two-point frequency56.3%
- threes attempted39.5per game
- 3P%35.2%
- three-point frequency43.7%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended28.7per game
- opponent FG%67.8%#26/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances79.1per game
- rebounds secured42.1per game
- conversion rate53.2%
- defensive conversion56.9%#30/30
- offensive conversion41.5%
- contested32.2%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.4 % | 32.3 | 21.1 | 65.3 % | 63.3 % | 2.0 % |
| less than 10 ft | 43.5 % | 39.6 | 24.3 | 61.3 % | 59.3 % | 1.9 % |
| two-pointers | 57.4 % | 52.3 | 29.9 | 57.3 % | 54.8 % | 2.5 % |
| more than 15 ft | 49.2 % | 44.8 | 16.9 | 37.6 % | 36.6 % | 1.1 % |
| three-pointers | 42.6 % | 38.8 | 14.1 | 36.4 % | 35.8 % | 0.6 % |
| all shots | 100.0 % | 91.0 | 44.1 | 48.4 % | 47.0 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
