TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Miami Heat
MIA · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.93km#1/30
- on offense15.77km
- on defense14.16km
- average speed7.3km/h
- km per minute0.13km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches427.2per game
- front-court touches225.5per game
- paint touches19.3per game#27/30
- elbow touches5.9per game#30/30
- post touches4.4per game
- seconds per touch2.6s
- dribbles per touch2.08
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made300.0per game#5/30
- assists29.0per game
- potential assists49.7per game
- secondary assists4.6per game
- points created76.1per game
- % of passes ending in a basket9.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives60.8per game#1/30
- points33.5per game
- passes made25.6per game
- passes42.0%
- FG%50.8%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS63.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points34.4per game
- attempts31.6per game
- FG%36.9%
- effective FG%54.3%
PULL-UP
sample: 82 games · PullUpShot- points16.4per game
- attempts17.9per game
- FG%38.3%
- threes attempted7.5per game#25/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts93.1per game
- FG%46.9%
- effective FG%54.2%
- twos attempted55.3per game
- 2P%54.2%
- two-point frequency59.4%
- threes attempted37.9per game
- 3P%36.1%
- three-point frequency40.6%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.8per game
- opponent FG%67.4%#24/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances83.1per game
- rebounds secured46.3per game
- conversion rate55.7%
- defensive conversion59.8%#10/30
- offensive conversion42.9%
- contested33.6%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.3 % | 30.1 | 19.3 | 64.1 % | 63.5 % | 0.7 % |
| less than 10 ft | 41.8 % | 38.9 | 23.0 | 59.0 % | 59.2 % | -0.2 % |
| two-pointers | 58.1 % | 54.1 | 29.3 | 54.2 % | 54.8 % | -0.5 % |
| more than 15 ft | 48.9 % | 45.6 | 16.4 | 36.1 % | 36.6 % | -0.5 % |
| three-pointers | 41.9 % | 39.0 | 14.0 | 35.8 % | 35.9 % | -0.1 % |
| all shots | 100.0 % | 93.1 | 43.3 | 46.5 % | 46.9 % | -0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
