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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Minnesota Timberwolves

MIN · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.32km#26/30
  • on offense14.96km
  • on defense13.52km
  • average speed6.8km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches422.8per game
  • front-court touches222.1per game
  • paint touches18.9per game#28/30
  • elbow touches6.8per game#27/30
  • post touches5.0per game
  • seconds per touch2.9s
  • dribbles per touch2.25
  • points per touch0.28

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made298.5per game#7/30
  • assists26.1per game
  • potential assists42.1per game
  • secondary assists3.8per game
  • points created67.6per game
  • % of passes ending in a basket8.7%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives44.0per game#24/30
  • points29.0per game
  • passes made14.9per game
  • passes33.8%
  • FG%51.0%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.8%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points27.7per game
  • attempts24.2per game
  • FG%38.7%
  • effective FG%57.2%

PULL-UP

sample: 82 games · PullUpShot
  • points25.3per game
  • attempts26.4per game
  • FG%39.5%
  • threes attempted13.2per game#4/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts87.5per game
  • FG%48.1%
  • effective FG%55.9%
  • twos attempted50.7per game
  • 2P%56.2%
  • two-point frequency58.0%
  • threes attempted36.8per game
  • 3P%36.9%
  • three-point frequency42.0%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended28.1per game
  • opponent FG%62.4%#4/30

league range: · league average 65.8

REBOUND CONTROL

sample: 81 games · Rebounding
  • rebound chances77.1per game
  • rebounds secured44.1per game
  • conversion rate57.2%
  • defensive conversion60.1%#8/30
  • offensive conversion44.8%
  • contested33.1%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.0 %32.219.460.2 %63.3 %-3.2 %
less than 10 ft44.6 %39.922.757.0 %59.3 %-2.4 %
two-pointers62.1 %55.629.352.7 %54.8 %-2.2 %
more than 15 ft45.9 %41.114.936.2 %36.5 %-0.3 %
three-pointers37.9 %33.912.135.6 %35.8 %-0.2 %
all shots100.0 %89.641.446.2 %46.9 %-0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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