TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Minnesota Timberwolves
MIN · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.32km#26/30
- on offense14.96km
- on defense13.52km
- average speed6.8km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches422.8per game
- front-court touches222.1per game
- paint touches18.9per game#28/30
- elbow touches6.8per game#27/30
- post touches5.0per game
- seconds per touch2.9s
- dribbles per touch2.25
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made298.5per game#7/30
- assists26.1per game
- potential assists42.1per game
- secondary assists3.8per game
- points created67.6per game
- % of passes ending in a basket8.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives44.0per game#24/30
- points29.0per game
- passes made14.9per game
- passes33.8%
- FG%51.0%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS47.8%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points27.7per game
- attempts24.2per game
- FG%38.7%
- effective FG%57.2%
PULL-UP
sample: 82 games · PullUpShot- points25.3per game
- attempts26.4per game
- FG%39.5%
- threes attempted13.2per game#4/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts87.5per game
- FG%48.1%
- effective FG%55.9%
- twos attempted50.7per game
- 2P%56.2%
- two-point frequency58.0%
- threes attempted36.8per game
- 3P%36.9%
- three-point frequency42.0%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended28.1per game
- opponent FG%62.4%#4/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 81 games · Rebounding- rebound chances77.1per game
- rebounds secured44.1per game
- conversion rate57.2%
- defensive conversion60.1%#8/30
- offensive conversion44.8%
- contested33.1%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.0 % | 32.2 | 19.4 | 60.2 % | 63.3 % | -3.2 % |
| less than 10 ft | 44.6 % | 39.9 | 22.7 | 57.0 % | 59.3 % | -2.4 % |
| two-pointers | 62.1 % | 55.6 | 29.3 | 52.7 % | 54.8 % | -2.2 % |
| more than 15 ft | 45.9 % | 41.1 | 14.9 | 36.2 % | 36.5 % | -0.3 % |
| three-pointers | 37.9 % | 33.9 | 12.1 | 35.6 % | 35.8 % | -0.2 % |
| all shots | 100.0 % | 89.6 | 41.4 | 46.2 % | 46.9 % | -0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
