TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
New Orleans Pelicans
NOP · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.64km#20/30
- on offense15.12km
- on defense13.52km
- average speed6.9km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches396.1per game
- front-court touches197.3per game
- paint touches20.0per game#24/30
- elbow touches7.3per game#25/30
- post touches4.7per game
- seconds per touch3.2s
- dribbles per touch2.56
- points per touch0.29
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made271.1per game#27/30
- assists25.1per game
- potential assists42.2per game
- secondary assists2.7per game
- points created64.2per game
- % of passes ending in a basket9.3%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives53.2per game#5/30
- points34.4per game
- passes made16.9per game
- passes31.7%
- FG%48.1%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.2%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points24.5per game
- attempts23.0per game
- FG%36.0%
- effective FG%53.2%
PULL-UP
sample: 82 games · PullUpShot- points16.8per game
- attempts20.2per game
- FG%34.0%
- threes attempted9.9per game#15/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts90.5per game
- FG%46.6%
- effective FG%52.7%
- twos attempted58.4per game
- 2P%53.1%
- two-point frequency64.5%
- threes attempted32.1per game
- 3P%34.7%
- three-point frequency35.5%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended28.2per game
- opponent FG%67.2%#22/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.6per game
- rebounds secured43.9per game
- conversion rate54.4%
- defensive conversion57.4%#27/30
- offensive conversion44.1%
- contested36.5%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 31.7 | 20.7 | 65.4 % | 63.6 % | 1.8 % |
| less than 10 ft | 42.3 % | 38.8 | 24.0 | 61.9 % | 59.5 % | 2.4 % |
| two-pointers | 55.8 % | 51.2 | 29.6 | 57.8 % | 54.9 % | 2.9 % |
| more than 15 ft | 50.9 % | 46.7 | 16.7 | 35.7 % | 36.6 % | -0.9 % |
| three-pointers | 44.2 % | 40.6 | 14.2 | 35.0 % | 35.9 % | -0.8 % |
| all shots | 100.0 % | 91.7 | 43.8 | 47.7 % | 47.0 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
