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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

New Orleans Pelicans

NOP · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.64km#20/30
  • on offense15.12km
  • on defense13.52km
  • average speed6.9km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches396.1per game
  • front-court touches197.3per game
  • paint touches20.0per game#24/30
  • elbow touches7.3per game#25/30
  • post touches4.7per game
  • seconds per touch3.2s
  • dribbles per touch2.56
  • points per touch0.29

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made271.1per game#27/30
  • assists25.1per game
  • potential assists42.2per game
  • secondary assists2.7per game
  • points created64.2per game
  • % of passes ending in a basket9.3%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives53.2per game#5/30
  • points34.4per game
  • passes made16.9per game
  • passes31.7%
  • FG%48.1%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS53.2%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points24.5per game
  • attempts23.0per game
  • FG%36.0%
  • effective FG%53.2%

PULL-UP

sample: 82 games · PullUpShot
  • points16.8per game
  • attempts20.2per game
  • FG%34.0%
  • threes attempted9.9per game#15/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts90.5per game
  • FG%46.6%
  • effective FG%52.7%
  • twos attempted58.4per game
  • 2P%53.1%
  • two-point frequency64.5%
  • threes attempted32.1per game
  • 3P%34.7%
  • three-point frequency35.5%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended28.2per game
  • opponent FG%67.2%#22/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances80.6per game
  • rebounds secured43.9per game
  • conversion rate54.4%
  • defensive conversion57.4%#27/30
  • offensive conversion44.1%
  • contested36.5%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.5 %31.720.765.4 %63.6 %1.8 %
less than 10 ft42.3 %38.824.061.9 %59.5 %2.4 %
two-pointers55.8 %51.229.657.8 %54.9 %2.9 %
more than 15 ft50.9 %46.716.735.7 %36.6 %-0.9 %
three-pointers44.2 %40.614.235.0 %35.9 %-0.8 %
all shots100.0 %91.743.847.7 %47.0 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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