TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
New York Knicks
NYK · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance29.12km#11/30
- on offense15.77km
- on defense13.35km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches412.8per game
- front-court touches215.1per game
- paint touches21.0per game#17/30
- elbow touches8.1per game#21/30
- post touches3.9per game
- seconds per touch3.1s
- dribbles per touch2.47
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made290.3per game#14/30
- assists27.4per game
- potential assists46.4per game
- secondary assists3.9per game
- points created71.5per game
- % of passes ending in a basket9.5%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives48.2per game#14/30
- points29.6per game
- passes made17.5per game
- passes36.4%
- FG%49.7%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.6%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points33.1per game
- attempts29.0per game
- FG%38.8%
- effective FG%57.2%
PULL-UP
sample: 82 games · PullUpShot- points23.8per game
- attempts25.1per game
- FG%40.5%
- threes attempted10.2per game#14/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.4per game
- FG%47.8%
- effective FG%55.7%
- twos attempted51.2per game
- 2P%55.6%
- two-point frequency57.2%
- threes attempted38.2per game
- 3P%37.3%
- three-point frequency42.8%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended22.1per game
- opponent FG%66.6%#17/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances78.9per game
- rebounds secured45.6per game
- conversion rate57.8%
- defensive conversion61.0%#6/30
- offensive conversion46.8%
- contested34.7%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.7 % | 25.4 | 16.3 | 64.3 % | 63.3 % | 1.1 % |
| less than 10 ft | 38.9 % | 33.3 | 19.7 | 59.2 % | 59.0 % | 0.2 % |
| two-pointers | 55.1 % | 47.1 | 25.4 | 54.0 % | 54.6 % | -0.6 % |
| more than 15 ft | 52.6 % | 45.0 | 16.6 | 36.9 % | 36.5 % | 0.4 % |
| three-pointers | 44.9 % | 38.4 | 13.8 | 36.0 % | 35.8 % | 0.2 % |
| all shots | 100.0 % | 85.5 | 39.3 | 45.9 % | 46.8 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
