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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Oklahoma City Thunder

OKC · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.96km#15/30
  • on offense15.29km
  • on defense13.68km
  • average speed7.0km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches385.3per game
  • front-court touches191.7per game
  • paint touches19.7per game#26/30
  • elbow touches8.6per game#18/30
  • post touches2.2per game
  • seconds per touch3.2s
  • dribbles per touch2.61
  • points per touch0.31

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made264.3per game#28/30
  • assists25.8per game
  • potential assists46.4per game
  • secondary assists3.3per game
  • points created67.2per game
  • % of passes ending in a basket9.7%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives55.0per game#4/30
  • points32.1per game
  • passes made21.9per game
  • passes39.8%
  • FG%50.3%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS56.7%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points34.1per game
  • attempts30.7per game
  • FG%37.9%
  • effective FG%55.5%

PULL-UP

sample: 82 games · PullUpShot
  • points23.7per game
  • attempts23.4per game
  • FG%44.4%
  • threes attempted8.5per game#21/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts89.0per game
  • FG%48.4%
  • effective FG%56.1%
  • twos attempted51.1per game
  • 2P%57.2%
  • two-point frequency57.4%
  • threes attempted37.9per game
  • 3P%36.5%
  • three-point frequency42.6%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended23.0per game
  • opponent FG%59.4%#1/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances80.2per game
  • rebounds secured44.1per game
  • conversion rate55.0%
  • defensive conversion59.6%#13/30
  • offensive conversion39.0%
  • contested33.2%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.3 %25.915.058.0 %63.5 %-5.5 %
less than 10 ft38.1 %33.618.053.5 %59.4 %-5.9 %
two-pointers56.0 %49.424.349.2 %54.9 %-5.7 %
more than 15 ft52.4 %46.217.237.1 %36.5 %0.6 %
three-pointers44.0 %38.914.336.9 %35.8 %1.1 %
all shots100.0 %88.338.743.8 %47.0 %-3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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