TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Oklahoma City Thunder
OKC · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.96km#15/30
- on offense15.29km
- on defense13.68km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches385.3per game
- front-court touches191.7per game
- paint touches19.7per game#26/30
- elbow touches8.6per game#18/30
- post touches2.2per game
- seconds per touch3.2s
- dribbles per touch2.61
- points per touch0.31
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made264.3per game#28/30
- assists25.8per game
- potential assists46.4per game
- secondary assists3.3per game
- points created67.2per game
- % of passes ending in a basket9.7%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives55.0per game#4/30
- points32.1per game
- passes made21.9per game
- passes39.8%
- FG%50.3%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS56.7%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points34.1per game
- attempts30.7per game
- FG%37.9%
- effective FG%55.5%
PULL-UP
sample: 82 games · PullUpShot- points23.7per game
- attempts23.4per game
- FG%44.4%
- threes attempted8.5per game#21/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.0per game
- FG%48.4%
- effective FG%56.1%
- twos attempted51.1per game
- 2P%57.2%
- two-point frequency57.4%
- threes attempted37.9per game
- 3P%36.5%
- three-point frequency42.6%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended23.0per game
- opponent FG%59.4%#1/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances80.2per game
- rebounds secured44.1per game
- conversion rate55.0%
- defensive conversion59.6%#13/30
- offensive conversion39.0%
- contested33.2%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.3 % | 25.9 | 15.0 | 58.0 % | 63.5 % | -5.5 % |
| less than 10 ft | 38.1 % | 33.6 | 18.0 | 53.5 % | 59.4 % | -5.9 % |
| two-pointers | 56.0 % | 49.4 | 24.3 | 49.2 % | 54.9 % | -5.7 % |
| more than 15 ft | 52.4 % | 46.2 | 17.2 | 37.1 % | 36.5 % | 0.6 % |
| three-pointers | 44.0 % | 38.9 | 14.3 | 36.9 % | 35.8 % | 1.1 % |
| all shots | 100.0 % | 88.3 | 38.7 | 43.8 % | 47.0 % | -3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
