TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Orlando Magic
ORL · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.96km#15/30
- on offense15.45km
- on defense13.68km
- average speed6.9km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches417.8per game
- front-court touches220.2per game
- paint touches21.4per game#13/30
- elbow touches9.5per game#14/30
- post touches3.4per game
- seconds per touch3.0s
- dribbles per touch2.20
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made290.4per game#13/30
- assists26.5per game
- potential assists44.6per game
- secondary assists3.2per game
- points created67.1per game
- % of passes ending in a basket9.1%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives49.1per game#11/30
- points30.5per game
- passes made17.0per game
- passes34.7%
- FG%47.7%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS52.7%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points26.6per game
- attempts24.8per game
- FG%36.8%
- effective FG%53.6%
PULL-UP
sample: 82 games · PullUpShot- points19.1per game
- attempts22.3per game
- FG%35.6%
- threes attempted10.5per game#12/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts88.0per game
- FG%46.4%
- effective FG%53.1%
- twos attempted54.0per game
- 2P%54.1%
- two-point frequency61.3%
- threes attempted34.1per game
- 3P%34.3%
- three-point frequency38.7%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended25.7per game
- opponent FG%66.2%#15/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances78.6per game
- rebounds secured43.4per game
- conversion rate55.2%
- defensive conversion60.0%#9/30
- offensive conversion40.2%
- contested32.5%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.5 % | 29.4 | 18.9 | 64.3 % | 63.5 % | 0.8 % |
| less than 10 ft | 43.3 % | 37.9 | 22.5 | 59.4 % | 59.2 % | 0.2 % |
| two-pointers | 60.9 % | 53.3 | 29.6 | 55.4 % | 54.8 % | 0.6 % |
| more than 15 ft | 46.4 % | 40.6 | 14.7 | 36.3 % | 36.7 % | -0.4 % |
| three-pointers | 39.1 % | 34.3 | 12.1 | 35.3 % | 36.0 % | -0.7 % |
| all shots | 100.0 % | 87.6 | 41.7 | 47.6 % | 46.9 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
