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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Orlando Magic

ORL · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.96km#15/30
  • on offense15.45km
  • on defense13.68km
  • average speed6.9km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches417.8per game
  • front-court touches220.2per game
  • paint touches21.4per game#13/30
  • elbow touches9.5per game#14/30
  • post touches3.4per game
  • seconds per touch3.0s
  • dribbles per touch2.20
  • points per touch0.28

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made290.4per game#13/30
  • assists26.5per game
  • potential assists44.6per game
  • secondary assists3.2per game
  • points created67.1per game
  • % of passes ending in a basket9.1%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives49.1per game#11/30
  • points30.5per game
  • passes made17.0per game
  • passes34.7%
  • FG%47.7%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS52.7%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points26.6per game
  • attempts24.8per game
  • FG%36.8%
  • effective FG%53.6%

PULL-UP

sample: 82 games · PullUpShot
  • points19.1per game
  • attempts22.3per game
  • FG%35.6%
  • threes attempted10.5per game#12/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts88.0per game
  • FG%46.4%
  • effective FG%53.1%
  • twos attempted54.0per game
  • 2P%54.1%
  • two-point frequency61.3%
  • threes attempted34.1per game
  • 3P%34.3%
  • three-point frequency38.7%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended25.7per game
  • opponent FG%66.2%#15/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances78.6per game
  • rebounds secured43.4per game
  • conversion rate55.2%
  • defensive conversion60.0%#9/30
  • offensive conversion40.2%
  • contested32.5%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.5 %29.418.964.3 %63.5 %0.8 %
less than 10 ft43.3 %37.922.559.4 %59.2 %0.2 %
two-pointers60.9 %53.329.655.4 %54.8 %0.6 %
more than 15 ft46.4 %40.614.736.3 %36.7 %-0.4 %
three-pointers39.1 %34.312.135.3 %36.0 %-0.7 %
all shots100.0 %87.641.747.6 %46.9 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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