TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Philadelphia 76ers
PHI · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.64km#20/30
- on offense15.29km
- on defense13.35km
- average speed6.8km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches425.1per game
- front-court touches220.7per game
- paint touches18.7per game#29/30
- elbow touches6.7per game#28/30
- post touches4.3per game
- seconds per touch3.0s
- dribbles per touch2.26
- points per touch0.27
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22
PASSING & CREATION
sample: 82 games · Passing- passes made300.8per game#4/30
- assists24.6per game
- potential assists42.2per game
- secondary assists3.6per game
- points created64.2per game
- % of passes ending in a basket8.2%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives43.7per game#25/30
- points28.6per game
- passes made13.2per game
- passes30.3%
- FG%46.9%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-22
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS49.7%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points27.4per game
- attempts25.0per game
- FG%37.7%
- effective FG%54.9%
PULL-UP
sample: 82 games · PullUpShot- points22.3per game
- attempts25.3per game
- FG%37.0%
- threes attempted11.6per game#9/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts90.3per game
- FG%46.2%
- effective FG%53.0%
- twos attempted55.0per game
- 2P%53.5%
- two-point frequency60.9%
- threes attempted35.3per game
- 3P%34.9%
- three-point frequency39.1%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended27.1per game
- opponent FG%66.1%#14/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances79.7per game
- rebounds secured43.6per game
- conversion rate54.8%
- defensive conversion57.0%#29/30
- offensive conversion44.5%
- contested34.3%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 30.8 | 19.7 | 63.9 % | 63.6 % | 0.3 % |
| less than 10 ft | 42.4 % | 38.0 | 22.9 | 60.2 % | 59.2 % | 0.9 % |
| two-pointers | 57.7 % | 51.7 | 28.6 | 55.3 % | 54.8 % | 0.4 % |
| more than 15 ft | 48.8 % | 43.7 | 15.6 | 35.6 % | 36.6 % | -1.0 % |
| three-pointers | 42.3 % | 37.8 | 13.4 | 35.3 % | 36.0 % | -0.7 % |
| all shots | 100.0 % | 89.5 | 41.9 | 46.8 % | 47.0 % | -0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-22
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-22
NOT AVAILABLE: game-level de equipo (Not available game by game)
