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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Philadelphia 76ers

PHI · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.64km#20/30
  • on offense15.29km
  • on defense13.35km
  • average speed6.8km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches425.1per game
  • front-court touches220.7per game
  • paint touches18.7per game#29/30
  • elbow touches6.7per game#28/30
  • post touches4.3per game
  • seconds per touch3.0s
  • dribbles per touch2.26
  • points per touch0.27

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 82 games · Passing
  • passes made300.8per game#4/30
  • assists24.6per game
  • potential assists42.2per game
  • secondary assists3.6per game
  • points created64.2per game
  • % of passes ending in a basket8.2%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives
  • drives43.7per game#25/30
  • points28.6per game
  • passes made13.2per game
  • passes30.3%
  • FG%46.9%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS49.7%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points27.4per game
  • attempts25.0per game
  • FG%37.7%
  • effective FG%54.9%

PULL-UP

sample: 82 games · PullUpShot
  • points22.3per game
  • attempts25.3per game
  • FG%37.0%
  • threes attempted11.6per game#9/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts90.3per game
  • FG%46.2%
  • effective FG%53.0%
  • twos attempted55.0per game
  • 2P%53.5%
  • two-point frequency60.9%
  • threes attempted35.3per game
  • 3P%34.9%
  • three-point frequency39.1%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended27.1per game
  • opponent FG%66.1%#14/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances79.7per game
  • rebounds secured43.6per game
  • conversion rate54.8%
  • defensive conversion57.0%#29/30
  • offensive conversion44.5%
  • contested34.3%
  • average rebound distance6.5ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %30.819.763.9 %63.6 %0.3 %
less than 10 ft42.4 %38.022.960.2 %59.2 %0.9 %
two-pointers57.7 %51.728.655.3 %54.8 %0.4 %
more than 15 ft48.8 %43.715.635.6 %36.6 %-1.0 %
three-pointers42.3 %37.813.435.3 %36.0 %-0.7 %
all shots100.0 %89.541.946.8 %47.0 %-0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-22

NOT AVAILABLE: game-level de equipo (Not available game by game)

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