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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Portland Trail Blazers

POR · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance29.12km#11/30
  • on offense15.29km
  • on defense13.84km
  • average speed7.0km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches411.0per game
  • front-court touches207.5per game
  • paint touches24.5per game#8/30
  • elbow touches7.8per game#22/30
  • post touches1.8per game
  • seconds per touch3.0s
  • dribbles per touch2.35
  • points per touch0.28

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made283.2per game#17/30
  • assists25.1per game
  • potential assists47.5per game
  • secondary assists3.3per game
  • points created66.6per game
  • % of passes ending in a basket8.9%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives

When he drives, he looks for the pass as much as the rim.

  • drives58.1per game#3/30
  • points29.1per game
  • passes made25.0per game
  • passes43.0%
  • FG%48.1%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.6%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points31.6per game
  • attempts30.0per game
  • FG%35.3%
  • effective FG%52.6%

PULL-UP

sample: 82 games · PullUpShot
  • points17.3per game
  • attempts19.5per game
  • FG%34.5%
  • threes attempted12.0per game#6/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts89.9per game
  • FG%45.4%
  • effective FG%53.4%
  • twos attempted47.8per game
  • 2P%55.1%
  • two-point frequency53.1%
  • threes attempted42.2per game
  • 3P%34.3%
  • three-point frequency46.9%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended26.6per game
  • opponent FG%64.6%#9/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances82.9per game
  • rebounds secured46.0per game
  • conversion rate55.5%
  • defensive conversion58.9%#18/30
  • offensive conversion45.2%
  • contested35.5%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.4 %29.718.662.6 %63.5 %-0.9 %
less than 10 ft42.1 %37.522.058.6 %59.3 %-0.7 %
two-pointers60.9 %54.229.454.3 %54.8 %-0.5 %
more than 15 ft46.4 %41.315.136.7 %36.7 %-0.1 %
three-pointers39.1 %34.912.535.8 %36.0 %-0.2 %
all shots100.0 %89.141.947.0 %47.1 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

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