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TRACKING INTELLIGENCE · TEAM TRACKING PROFILE

Sacramento Kings

SAC · NBA 2025-26 · Regular season

2025-26 ·

NBA · 2025-26 · Regular season82 box-score games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance28.48km#24/30
  • on offense15.29km
  • on defense13.35km
  • average speed6.9km/h
  • km per minute0.12km per minute

league range: · league average 28.9

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches396.6per game
  • front-court touches201.9per game
  • paint touches24.9per game#6/30
  • elbow touches11.3per game#6/30
  • post touches5.0per game
  • seconds per touch3.2s
  • dribbles per touch2.53
  • points per touch0.28

league range: · league average 22.2

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing
  • passes made274.2per game#25/30
  • assists25.5per game
  • potential assists45.6per game
  • secondary assists2.5per game
  • points created64.1per game
  • % of passes ending in a basket9.3%

league range: · league average 288.8

RIM PRESSURE

sample: 82 games · Drives

When he drives, he looks for the pass as much as the rim.

  • drives47.7per game#15/30
  • points25.3per game
  • passes made19.3per game
  • passes40.4%
  • FG%46.7%

league range: · league average 48.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS49.1%

league range: · league average 10.0

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points25.4per game
  • attempts24.6per game
  • FG%36.4%
  • effective FG%51.7%

PULL-UP

sample: 82 games · PullUpShot
  • points22.5per game
  • attempts25.5per game
  • FG%38.9%
  • threes attempted8.3per game#23/30

SHOT DASHBOARD

sample: 82 games · ShotDashboard
  • attempts89.0per game
  • FG%46.7%
  • effective FG%52.5%
  • twos attempted58.8per game
  • 2P%53.2%
  • two-point frequency66.1%
  • threes attempted30.2per game
  • 3P%34.0%
  • three-point frequency33.9%

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended27.8per game
  • opponent FG%67.5%#25/30

league range: · league average 65.8

REBOUND CONTROL

sample: 82 games · Rebounding
  • rebound chances75.6per game
  • rebounds secured42.3per game
  • conversion rate55.9%
  • defensive conversion59.7%#11/30
  • offensive conversion43.7%
  • contested34.2%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

league range: · league average 59.4

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.3 %31.420.765.9 %63.6 %2.3 %
less than 10 ft44.7 %39.824.661.8 %59.5 %2.4 %
two-pointers59.0 %52.530.157.4 %55.0 %2.4 %
more than 15 ft47.8 %42.516.238.1 %36.6 %1.5 %
three-pointers41.0 %36.513.837.9 %35.9 %2.0 %
all shots100.0 %89.044.049.4 %47.0 %2.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · Hustle

NBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20

NOT AVAILABLE: game-level de equipo (Not available game by game)

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