TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
Sacramento Kings
SAC · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.48km#24/30
- on offense15.29km
- on defense13.35km
- average speed6.9km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches396.6per game
- front-court touches201.9per game
- paint touches24.9per game#6/30
- elbow touches11.3per game#6/30
- post touches5.0per game
- seconds per touch3.2s
- dribbles per touch2.53
- points per touch0.28
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made274.2per game#25/30
- assists25.5per game
- potential assists45.6per game
- secondary assists2.5per game
- points created64.1per game
- % of passes ending in a basket9.3%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives47.7per game#15/30
- points25.3per game
- passes made19.3per game
- passes40.4%
- FG%46.7%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS49.1%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points25.4per game
- attempts24.6per game
- FG%36.4%
- effective FG%51.7%
PULL-UP
sample: 82 games · PullUpShot- points22.5per game
- attempts25.5per game
- FG%38.9%
- threes attempted8.3per game#23/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.0per game
- FG%46.7%
- effective FG%52.5%
- twos attempted58.8per game
- 2P%53.2%
- two-point frequency66.1%
- threes attempted30.2per game
- 3P%34.0%
- three-point frequency33.9%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended27.8per game
- opponent FG%67.5%#25/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances75.6per game
- rebounds secured42.3per game
- conversion rate55.9%
- defensive conversion59.7%#11/30
- offensive conversion43.7%
- contested34.2%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.3 % | 31.4 | 20.7 | 65.9 % | 63.6 % | 2.3 % |
| less than 10 ft | 44.7 % | 39.8 | 24.6 | 61.8 % | 59.5 % | 2.4 % |
| two-pointers | 59.0 % | 52.5 | 30.1 | 57.4 % | 55.0 % | 2.4 % |
| more than 15 ft | 47.8 % | 42.5 | 16.2 | 38.1 % | 36.6 % | 1.5 % |
| three-pointers | 41.0 % | 36.5 | 13.8 | 37.9 % | 35.9 % | 2.0 % |
| all shots | 100.0 % | 89.0 | 44.0 | 49.4 % | 47.0 % | 2.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
