TRACKING INTELLIGENCE · TEAM TRACKING PROFILE
San Antonio Spurs
SAS · NBA 2025-26 · Regular season
2025-26 ·
MOVEMENT
sample: 82 games · SpeedDistance- distance28.64km#20/30
- on offense14.96km
- on defense13.68km
- average speed7.0km/h
- km per minute0.12km per minute
league range: — – — · league average 28.9
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches403.8per game
- front-court touches205.9per game
- paint touches21.1per game#14/30
- elbow touches10.4per game#8/30
- post touches3.0per game
- seconds per touch3.0s
- dribbles per touch2.17
- points per touch0.30
league range: — – — · league average 22.2
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · Passing- passes made282.4per game#20/30
- assists28.1per game
- potential assists50.1per game
- secondary assists4.2per game
- points created74.1per game
- % of passes ending in a basket9.9%
league range: — – — · league average 288.8
RIM PRESSURE
sample: 82 games · Drives- drives51.1per game#8/30
- points31.0per game
- passes made19.2per game
- passes37.6%
- FG%52.7%
league range: — – — · league average 48.0
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS63.4%
league range: — – — · league average 10.0
CATCH & SHOOT
sample: 82 games · CatchShoot- points36.0per game
- attempts31.9per game
- FG%38.5%
- effective FG%56.4%
PULL-UP
sample: 82 games · PullUpShot- points15.7per game
- attempts18.4per game
- FG%37.3%
- threes attempted7.1per game#28/30
SHOT DASHBOARD
sample: 82 games · ShotDashboard- attempts89.0per game
- FG%48.3%
- effective FG%55.9%
- twos attempted51.5per game
- 2P%57.3%
- two-point frequency57.8%
- threes attempted37.5per game
- 3P%35.9%
- three-point frequency42.2%
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended23.5per game
- opponent FG%63.4%#5/30
league range: — – — · league average 65.8
REBOUND CONTROL
sample: 82 games · Rebounding- rebound chances79.9per game
- rebounds secured46.7per game
- conversion rate58.5%
- defensive conversion61.7%#3/30
- offensive conversion46.0%
- contested32.6%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
league range: — – — · league average 59.4
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.7 % | 27.0 | 16.4 | 60.8 % | 63.4 % | -2.6 % |
| less than 10 ft | 38.8 % | 35.2 | 19.7 | 56.0 % | 59.3 % | -3.3 % |
| two-pointers | 59.5 % | 54.0 | 28.0 | 51.8 % | 54.8 % | -3.0 % |
| more than 15 ft | 49.6 % | 45.1 | 16.3 | 36.1 % | 36.7 % | -0.6 % |
| three-pointers | 40.5 % | 36.8 | 12.9 | 35.2 % | 35.9 % | -0.7 % |
| all shots | 100.0 % | 90.8 | 40.9 | 45.1 % | 47.0 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Team, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · HustleNBA optical tracking · leaguehustlestatsteam · Hustle · data as of 2026-09-20
NOT AVAILABLE: game-level de equipo (Not available game by game)
