TRACKING INTELLIGENCE · TRACKING PROFILE
Tyus Jones
DEN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#189/414
- meters per minute121.0meters per minute
- minutes per game14.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches31.8per game
- front-court touches12.6per game
- % of touches in the frontcourt39.6%
- touches per minute2.2per minute
- paint touches0.1per game#405/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside1.6%
- seconds per touch4.2s
- dribbles per touch3.79
- minutes with the ball2.2minutes
- points per touch0.09#342/342
- points per paint touch0.40
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.5per game
- passes received25.9per game
- passes received per pass made0.94
- assists2.4per game
- potential assists4.1per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created6.3per game#164/414
- % of passes ending in a basket8.6%
- points created per point scored2.10
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points0.9per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.8per game
- free throws0.1per game
- FG%48.1%
- passes29.2%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul3.4%
- points per drive0.69
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShoot- HOW IT CREATES ITS SHOTS59.3%
CATCH & SHOOT
sample: 67 games · CatchShoot- points1.3per game
- attempts1.6per game
- made0.4per game
- FG%28.8%
- effective FG%42.8%
- threes attempted1.5per game
- 3P%28.4%
PULL-UP
sample: 67 games · PullUpShot- points1.1per game
- attempts1.1per game
- made0.4per game
- FG%39.5%
- effective FG%46.7%
- threes attempted0.5per game
- 3P%31.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.2 % | 42.9 % | 42.9 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 20.3 % | 36.4 % | 36.4 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 29.0 % | 39.7 % | 47.6 % | 0.6 | 25.6 % |
| wide open (6+ ft) | 1.5 | 47.5 % | 31.1 % | 45.6 % | 1.5 | 30.6 % |
| all shots | 3.2 | 100.0 % | 35.0 % | 44.2 % | 2.0 | 29.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 67 games · Defense- shots defended0.8per game#386/414
- made on those shots0.7per game
- opponent FG%88.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.8per game
- rebounds secured1.2per game
- offensive chances0.3per game
- defensive chances1.5per game
- conversion rate65.0%
- offensive conversion60.0%not stable year to year
- defensive conversion66.0%
- contested11.8%
- average rebound distance12.4ft
- average rebound distance (m)3.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.8 % | 1.8 | 1.3 | 74.4 % | 62.7 % | 11.7 % |
| less than 10 ft | 47.2 % | 2.3 | 1.6 | 69.3 % | 58.2 % | 11.1 % |
| two-pointers | 65.1 % | 3.2 | 2.0 | 62.3 % | 53.2 % | 9.1 % |
| more than 15 ft | 40.9 % | 2.0 | 0.8 | 38.5 % | 36.8 % | 1.7 % |
| three-pointers | 34.9 % | 1.7 | 0.7 | 37.8 % | 36.2 % | 1.7 % |
| all shots | 100.0 % | 4.9 | 2.6 | 53.8 % | 45.3 % | 8.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%44.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
