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TRACKING INTELLIGENCE · TRACKING PROFILE

Tyus Jones

DEN · Guard · NBA 2025-26

Tyus Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#189/414
  • meters per minute121.0meters per minute
  • minutes per game14.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches31.8per game
  • front-court touches12.6per game
  • % of touches in the frontcourt39.6%
  • touches per minute2.2per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside1.6%
  • seconds per touch4.2s
  • dribbles per touch3.79
  • minutes with the ball2.2minutes
  • points per touch0.09#342/342
  • points per paint touch0.40
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.5per game
  • passes received25.9per game
  • passes received per pass made0.94
  • assists2.4per game
  • potential assists4.1per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created6.3per game#164/414
  • % of passes ending in a basket8.6%
  • points created per point scored2.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.9per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.8per game
  • free throws0.1per game
  • FG%48.1%
  • passes29.2%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul3.4%
  • points per drive0.69

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot
  • HOW IT CREATES ITS SHOTS59.3%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points1.3per game
  • attempts1.6per game
  • made0.4per game
  • FG%28.8%
  • effective FG%42.8%
  • threes attempted1.5per game
  • 3P%28.4%

PULL-UP

sample: 67 games · PullUpShot
  • points1.1per game
  • attempts1.1per game
  • made0.4per game
  • FG%39.5%
  • effective FG%46.7%
  • threes attempted0.5per game
  • 3P%31.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.2 %42.9 %42.9 %0.0
tight (2-4 ft)0.720.3 %36.4 %36.4 %0.0
open (4-6 ft)0.929.0 %39.7 %47.6 %0.625.6 %
wide open (6+ ft)1.547.5 %31.1 %45.6 %1.530.6 %
all shots3.2100.0 %35.0 %44.2 %2.029.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 67 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.7per game
  • opponent FG%88.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.8per game
  • rebounds secured1.2per game
  • offensive chances0.3per game
  • defensive chances1.5per game
  • conversion rate65.0%
  • offensive conversion60.0%not stable year to year
  • defensive conversion66.0%
  • contested11.8%
  • average rebound distance12.4ft
  • average rebound distance (m)3.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.8 %1.81.374.4 %62.7 %11.7 %
less than 10 ft47.2 %2.31.669.3 %58.2 %11.1 %
two-pointers65.1 %3.22.062.3 %53.2 %9.1 %
more than 15 ft40.9 %2.00.838.5 %36.8 %1.7 %
three-pointers34.9 %1.70.737.8 %36.2 %1.7 %
all shots100.0 %4.92.653.8 %45.3 %8.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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