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TRACKING INTELLIGENCE · TRACKING PROFILE

Karl-Anthony Towns

NYK · Center-Forward · NBA 2025-26

Karl-Anthony Towns

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.3km/h
  • speed on offense6.4km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#388/414
  • meters per minute109.0meters per minute
  • minutes per game31.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches52.3per game
  • front-court touches35.7per game
  • % of touches in the frontcourt68.3%
  • touches per minute1.7per minute
  • paint touches5.0per game#43/414
  • elbow touches2.0per game#38/414
  • post touches2.7per game
  • of his game goes through the inside27.2%
  • seconds per touch2.2s
  • dribbles per touch0.79
  • minutes with the ball1.9minutes
  • points per touch0.38#37/342
  • points per paint touch0.96
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.2per game
  • passes received34.3per game
  • passes received per pass made1.07
  • assists3.0per game
  • potential assists4.5per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created7.4per game#125/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives6.7per game#96/414
  • points5.9per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.5per game
  • shooting foul1.1per game
  • attempts3.6per game
  • free throws2.0per game
  • FG%53.2%
  • passes18.8%
  • % ending in a turnover8.0%not stable year to year
  • % ending in a foul16.0%
  • points per drive0.88

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS75.5%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points4.0per game
  • attempts3.7per game
  • made1.4per game
  • FG%36.6%
  • effective FG%53.9%
  • threes attempted3.5per game
  • 3P%36.9%

PULL-UP

sample: 75 games · PullUpShot
  • points1.0per game
  • attempts1.2per game
  • made0.4per game
  • FG%34.5%
  • effective FG%41.4%
  • threes attempted0.5per game
  • 3P%32.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.18.0 %43.4 %43.4 %0.00.0 %
tight (2-4 ft)6.547.1 %56.0 %56.3 %0.221.4 %
open (4-6 ft)3.928.3 %45.9 %55.0 %2.034.9 %
wide open (6+ ft)2.316.6 %43.9 %60.5 %1.940.7 %
all shots13.8100.0 %50.1 %55.6 %4.136.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.2per game
  • opponent FG%62.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances18.9per game
  • rebounds secured11.9per game
  • offensive chances6.7per game
  • defensive chances12.8per game
  • conversion rate62.9%#20/283
  • offensive conversion46.1%not stable year to year
  • defensive conversion68.4%
  • contested37.5%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.9 %4.42.761.7 %64.8 %-3.1 %
less than 10 ft44.1 %6.13.456.5 %60.3 %-3.8 %
two-pointers65.5 %9.04.751.7 %55.8 %-4.0 %
more than 15 ft45.2 %6.22.641.4 %36.6 %4.8 %
three-pointers34.5 %4.71.939.9 %35.9 %4.0 %
all shots100.0 %13.76.547.6 %48.6 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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