SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Kelly Oubre Jr.

PHI · Forward-Guard · NBA 2025-26

Kelly Oubre Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense6.9km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#282/414
  • meters per minute117.0meters per minute
  • minutes per game31.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches45.8per game
  • front-court touches25.8per game
  • % of touches in the frontcourt56.3%
  • touches per minute1.5per minute
  • paint touches1.8per game#159/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside8.5%
  • seconds per touch2.4s
  • dribbles per touch1.45
  • minutes with the ball1.8minutes
  • points per touch0.31#119/342
  • points per paint touch1.07
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.5per game
  • passes received28.3per game
  • passes received per pass made0.90
  • assists1.6per game
  • potential assists2.4per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.9per game#253/414
  • % of passes ending in a basket5.1%
  • points created per point scored0.28
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.0per game#148/414
  • points4.5per game
  • passes made0.6per game
  • assists0.2per game
  • turnovers0.4per game
  • shooting foul0.6per game
  • attempts3.3per game
  • free throws1.3per game
  • FG%49.7%
  • passes12.7%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul12.7%
  • points per drive0.90

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS76.4%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points4.7per game
  • attempts4.2per game
  • made1.6per game
  • FG%37.4%
  • effective FG%56.2%
  • threes attempted4.2per game
  • 3P%37.6%

PULL-UP

sample: 50 games · PullUpShot
  • points1.0per game
  • attempts1.3per game
  • made0.4per game
  • FG%31.8%
  • effective FG%37.1%
  • threes attempted0.6per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.76.4 %48.6 %48.6 %0.0
tight (2-4 ft)4.843.8 %52.1 %53.6 %0.530.4 %
open (4-6 ft)3.229.0 %41.8 %55.4 %2.336.8 %
wide open (6+ ft)2.320.8 %41.6 %57.5 %2.036.4 %
all shots10.9100.0 %46.7 %54.6 %4.836.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

RIM DEFENCE

sample: 50 games · Defense
  • shots defended3.2per game#95/414
  • made on those shots2.3per game
  • opponent FG%70.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.0per game
  • rebounds secured5.0per game
  • offensive chances2.7per game
  • defensive chances6.8per game
  • conversion rate56.1%#125/283
  • offensive conversion37.3%not stable year to year
  • defensive conversion59.1%
  • contested25.0%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.6 %4.32.864.4 %63.3 %1.0 %
less than 10 ft45.3 %5.53.360.4 %58.8 %1.6 %
two-pointers60.1 %7.34.257.0 %54.3 %2.7 %
more than 15 ft45.3 %5.51.934.2 %36.7 %-2.5 %
three-pointers39.9 %4.81.633.5 %35.8 %-2.3 %
all shots100.0 %12.15.847.6 %46.8 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.