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TRACKING INTELLIGENCE · TRACKING PROFILE

Devin Booker

PHX · Guard · NBA 2025-26

Devin Booker

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed6.5km/h
  • speed on offense7.2km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#379/414
  • meters per minute110.0meters per minute
  • minutes per game33.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches64.3per game
  • front-court touches39.3per game
  • % of touches in the frontcourt61.1%
  • touches per minute1.9per minute
  • paint touches1.3per game#209/414
  • elbow touches0.7per game#154/414
  • post touches0.9per game
  • of his game goes through the inside7.4%
  • seconds per touch4.7s
  • dribbles per touch4.03
  • minutes with the ball5.0minutes
  • points per touch0.41#16/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made36.0per game
  • passes received57.0per game
  • passes received per pass made1.58
  • assists6.0per game
  • potential assists12.3per game
  • secondary assists1.2per game
  • free-throw assists0.6per game
  • points created16.5per game#21/414
  • % of passes ending in a basket16.8%
  • points created per point scored0.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives15.7per game#5/414
  • points9.8per game
  • passes made6.0per game
  • assists1.4per game
  • turnovers1.0per game
  • shooting foul1.3per game
  • attempts6.9per game
  • free throws2.6per game
  • FG%51.7%
  • passes38.0%
  • % ending in a turnover6.4%not stable year to year
  • % ending in a foul8.3%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS16.2%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points2.3per game
  • attempts2.1per game
  • made0.8per game
  • FG%37.2%
  • effective FG%54.4%
  • threes attempted1.9per game
  • 3P%38.5%

PULL-UP

sample: 64 games · PullUpShot
  • points10.3per game
  • attempts10.9per game
  • made4.6per game
  • FG%41.9%
  • effective FG%47.1%
  • threes attempted3.7per game
  • 3P%30.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.26.3 %44.6 %45.9 %0.133.3 %
tight (2-4 ft)8.143.7 %48.4 %51.4 %1.335.3 %
open (4-6 ft)7.138.3 %43.7 %50.2 %2.932.2 %
wide open (6+ ft)2.211.8 %41.7 %52.5 %1.432.6 %
all shots18.5100.0 %45.6 %50.7 %5.733.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.8per game
  • opponent FG%63.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured3.9per game
  • offensive chances2.4per game
  • defensive chances5.7per game
  • conversion rate48.5%#263/283
  • offensive conversion31.8%not stable year to year
  • defensive conversion55.1%
  • contested27.0%
  • average rebound distance9.1ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.2 %4.12.460.2 %63.2 %-3.0 %
less than 10 ft45.0 %5.02.957.5 %59.6 %-2.2 %
two-pointers60.2 %6.73.754.3 %54.9 %-0.6 %
more than 15 ft46.6 %5.21.733.2 %36.2 %-2.9 %
three-pointers39.8 %4.51.431.6 %35.1 %-3.5 %
all shots100.0 %11.25.145.3 %46.8 %-1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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