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TRACKING INTELLIGENCE · TRACKING PROFILE

Cameron Payne

PHI · Guard · NBA 2025-26

Cameron Payne

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season22 box-score gamesTracking in 22 of 22 games

MOVEMENT

sample: 22 games · SpeedDistance
  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute
  • meters per minute123.0meters per minute
  • minutes per game17.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 22 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches40.3per game
  • front-court touches15.8per game
  • % of touches in the frontcourt39.2%
  • touches per minute2.4per minute
  • paint touches0.1per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.6%
  • seconds per touch4.3s
  • dribbles per touch3.41
  • minutes with the ball2.9minutes
  • points per touch0.18
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 22 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.4per game
  • passes received31.1per game
  • passes received per pass made0.99
  • assists2.6per game
  • potential assists4.3per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created6.1per game
  • % of passes ending in a basket8.4%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.4per game
  • points2.4per game
  • passes made0.9per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.4per game
  • attempts2.0per game
  • free throws0.7per game
  • FG%44.2%
  • passes25.3%
  • % ending in a turnover2.7%not stable year to year
  • % ending in a foul10.7%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 22 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS36.0%

CATCH & SHOOT

sample: 22 games · CatchShoot
  • points1.9per game
  • attempts1.8per game
  • made0.6per game
  • FG%35.0%
  • effective FG%52.5%
  • threes attempted1.8per game
  • 3P%35.0%

PULL-UP

sample: 22 games · PullUpShot
  • points3.3per game
  • attempts3.2per game
  • made1.2per game
  • FG%38.0%
  • effective FG%50.7%
  • threes attempted2.5per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.7 %0.0 %0.0 %0.0
tight (2-4 ft)2.130.9 %41.3 %43.5 %0.422.2 %
open (4-6 ft)2.840.9 %39.3 %54.9 %2.436.5 %
wide open (6+ ft)1.725.5 %34.2 %48.7 %1.630.6 %
all shots6.8100.0 %37.6 %48.3 %4.433.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 22 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 22 games · Defense
  • shots defended1.1per game
  • made on those shots0.9per game
  • opponent FG%80.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.4per game
  • rebounds secured2.0per game
  • offensive chances0.5per game
  • defensive chances2.9per game
  • conversion rate58.7%
  • offensive conversion27.3%not stable year to year
  • defensive conversion63.1%
  • contested13.6%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.0 %2.41.563.8 %62.1 %1.8 %
less than 10 ft53.6 %3.01.860.0 %57.1 %2.9 %
two-pointers60.7 %3.42.057.4 %54.1 %3.3 %
more than 15 ft43.8 %2.50.934.7 %37.5 %-2.8 %
three-pointers39.3 %2.20.834.1 %36.9 %-2.8 %
all shots100.0 %5.62.748.2 %46.2 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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