TRACKING INTELLIGENCE · TRACKING PROFILE
Cameron Payne
PHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 22 games · SpeedDistance- distance2.09km
- on offense1.13km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.3km/h
- km per minute0.12km per minute
- meters per minute123.0meters per minute
- minutes per game17.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 22 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches40.3per game
- front-court touches15.8per game
- % of touches in the frontcourt39.2%
- touches per minute2.4per minute
- paint touches0.1per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.6%
- seconds per touch4.3s
- dribbles per touch3.41
- minutes with the ball2.9minutes
- points per touch0.18
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 22 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made31.4per game
- passes received31.1per game
- passes received per pass made0.99
- assists2.6per game
- potential assists4.3per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created6.1per game
- % of passes ending in a basket8.4%
- points created per point scored0.82
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.4per game
- points2.4per game
- passes made0.9per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.4per game
- attempts2.0per game
- free throws0.7per game
- FG%44.2%
- passes25.3%
- % ending in a turnover2.7%not stable year to year
- % ending in a foul10.7%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 22 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS36.0%
CATCH & SHOOT
sample: 22 games · CatchShoot- points1.9per game
- attempts1.8per game
- made0.6per game
- FG%35.0%
- effective FG%52.5%
- threes attempted1.8per game
- 3P%35.0%
PULL-UP
sample: 22 games · PullUpShot- points3.3per game
- attempts3.2per game
- made1.2per game
- FG%38.0%
- effective FG%50.7%
- threes attempted2.5per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.7 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 30.9 % | 41.3 % | 43.5 % | 0.4 | 22.2 % |
| open (4-6 ft) | 2.8 | 40.9 % | 39.3 % | 54.9 % | 2.4 | 36.5 % |
| wide open (6+ ft) | 1.7 | 25.5 % | 34.2 % | 48.7 % | 1.6 | 30.6 % |
| all shots | 6.8 | 100.0 % | 37.6 % | 48.3 % | 4.4 | 33.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 22 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 22 games · Defense- shots defended1.1per game
- made on those shots0.9per game
- opponent FG%80.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.4per game
- rebounds secured2.0per game
- offensive chances0.5per game
- defensive chances2.9per game
- conversion rate58.7%
- offensive conversion27.3%not stable year to year
- defensive conversion63.1%
- contested13.6%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.0 % | 2.4 | 1.5 | 63.8 % | 62.1 % | 1.8 % |
| less than 10 ft | 53.6 % | 3.0 | 1.8 | 60.0 % | 57.1 % | 2.9 % |
| two-pointers | 60.7 % | 3.4 | 2.0 | 57.4 % | 54.1 % | 3.3 % |
| more than 15 ft | 43.8 % | 2.5 | 0.9 | 34.7 % | 37.5 % | -2.8 % |
| three-pointers | 39.3 % | 2.2 | 0.8 | 34.1 % | 36.9 % | -2.8 % |
| all shots | 100.0 % | 5.6 | 2.7 | 48.2 % | 46.2 % | 2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
