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TRACKING INTELLIGENCE · TRACKING PROFILE

Myles Turner

MIL · Center-Forward · NBA 2025-26

Myles Turner

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#356/414
  • meters per minute114.0meters per minute
  • minutes per game26.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches32.0per game
  • front-court touches23.4per game
  • % of touches in the frontcourt73.1%
  • touches per minute1.2per minute
  • paint touches3.1per game#78/414
  • elbow touches1.5per game#66/414
  • post touches1.0per game
  • of his game goes through the inside23.9%
  • seconds per touch1.5s
  • dribbles per touch0.64
  • minutes with the ball0.8minutes
  • points per touch0.37#48/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.1per game
  • passes received23.1per game
  • passes received per pass made1.15
  • assists1.5per game
  • potential assists2.2per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.9per game#253/414
  • % of passes ending in a basket7.2%
  • points created per point scored0.33
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game#300/414
  • points1.1per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.3per game
  • FG%44.8%
  • passes14.6%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul13.5%
  • points per drive0.79

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS82.8%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points6.2per game
  • attempts5.3per game
  • made2.2per game
  • FG%40.7%
  • effective FG%58.5%
  • threes attempted4.8per game
  • 3P%39.3%

PULL-UP

sample: 71 games · PullUpShot
  • points0.8per game
  • attempts1.1per game
  • made0.3per game
  • FG%30.4%
  • effective FG%38.0%
  • threes attempted0.6per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.3 %32.1 %32.1 %0.0
tight (2-4 ft)2.325.7 %51.2 %52.1 %0.220.0 %
open (4-6 ft)2.325.4 %40.9 %51.8 %1.533.3 %
wide open (6+ ft)4.044.5 %42.9 %61.7 %3.741.4 %
all shots9.1100.0 %44.0 %55.4 %5.438.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 71 games · Defense
  • shots defended5.7per game#9/414
  • made on those shots3.4per game
  • opponent FG%60.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.2per game
  • rebounds secured5.4per game
  • offensive chances2.4per game
  • defensive chances8.9per game
  • conversion rate47.7%#265/283
  • offensive conversion43.9%not stable year to year
  • defensive conversion47.6%
  • contested41.8%
  • average rebound distance5.3ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.2 %6.13.659.0 %63.7 %-4.7 %
less than 10 ft51.6 %7.44.155.5 %59.7 %-4.2 %
two-pointers71.7 %10.35.452.6 %55.2 %-2.7 %
more than 15 ft37.6 %5.42.240.3 %36.2 %4.1 %
three-pointers28.3 %4.11.638.3 %35.4 %2.9 %
all shots100.0 %14.47.048.5 %48.4 %0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.