SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Bobby Portis

MIL · Forward · NBA 2025-26

Bobby Portis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#364/414
  • meters per minute113.0meters per minute
  • minutes per game24.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches46.2per game
  • front-court touches26.3per game
  • % of touches in the frontcourt56.9%
  • touches per minute1.9per minute
  • paint touches2.7per game#93/414
  • elbow touches1.1per game#93/414
  • post touches2.5per game
  • of his game goes through the inside24.0%
  • seconds per touch1.9s
  • dribbles per touch1.00
  • minutes with the ball1.5minutes
  • points per touch0.30#135/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.0per game
  • passes received27.4per game
  • passes received per pass made0.83
  • assists1.6per game
  • potential assists2.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.1per game#245/414
  • % of passes ending in a basket4.7%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points0.9per game
  • passes made0.4per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.1per game
  • FG%43.9%
  • passes23.3%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul3.9%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS64.9%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points6.6per game
  • attempts5.0per game
  • made2.3per game
  • FG%46.4%
  • effective FG%65.1%
  • threes attempted4.1per game
  • 3P%45.7%

PULL-UP

sample: 67 games · PullUpShot
  • points2.6per game
  • attempts2.7per game
  • made1.3per game
  • FG%45.9%
  • effective FG%48.4%
  • threes attempted0.3per game
  • 3P%45.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.43.6 %29.6 %29.6 %0.0
tight (2-4 ft)3.934.8 %46.4 %49.2 %0.732.6 %
open (4-6 ft)5.044.7 %51.9 %64.2 %2.451.3 %
wide open (6+ ft)1.916.9 %49.6 %64.6 %1.342.2 %
all shots11.2100.0 %48.8 %57.8 %4.445.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.3per game
  • opponent FG%69.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances10.5per game
  • rebounds secured6.4per game
  • offensive chances3.1per game
  • defensive chances8.1per game
  • conversion rate60.5%#42/283
  • offensive conversion43.6%not stable year to year
  • defensive conversion62.3%
  • contested31.5%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.2 %4.12.970.4 %64.0 %6.5 %
less than 10 ft48.5 %5.13.365.5 %59.7 %5.8 %
two-pointers61.8 %6.54.062.5 %55.9 %6.6 %
more than 15 ft44.5 %4.61.737.0 %36.7 %0.3 %
three-pointers38.2 %4.01.434.1 %35.8 %-1.8 %
all shots100.0 %10.45.451.6 %48.2 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.