TRACKING INTELLIGENCE · TRACKING PROFILE
Norman Powell
MIA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 58 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.9km/h
- speed on defense6.0km/h
- km per minute0.12km per minute#230/414
- meters per minute120.0meters per minute
- minutes per game29.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 58 games · Possessions- touches45.0per game
- front-court touches30.9per game
- % of touches in the frontcourt68.7%
- touches per minute1.5per minute
- paint touches0.4per game#355/414
- elbow touches0.6per game#177/414
- post touches0.1per game
- of his game goes through the inside3.6%
- seconds per touch2.5s
- dribbles per touch2.08
- minutes with the ball1.9minutes
- points per touch0.48#3/342
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 58 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made23.9per game
- passes received36.6per game
- passes received per pass made1.53
- assists2.5per game
- potential assists4.5per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created6.2per game#167/414
- % of passes ending in a basket10.3%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives9.9per game#58/414
- points7.4per game
- passes made3.1per game
- assists0.6per game
- turnovers0.5per game
- shooting foul0.6per game
- attempts5.5per game
- free throws1.1per game
- FG%56.9%
- passes30.8%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul5.7%
- points per drive0.75
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 58 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS46.3%
CATCH & SHOOT
sample: 58 games · CatchShoot- points5.3per game
- attempts4.4per game
- made1.8per game
- FG%41.2%
- effective FG%60.2%
- threes attempted4.2per game
- 3P%40.2%
PULL-UP
sample: 58 games · PullUpShot- points5.0per game
- attempts5.1per game
- made2.0per game
- FG%39.6%
- effective FG%49.7%
- threes attempted2.9per game
- 3P%34.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.3 | 8.2 % | 47.9 % | 47.9 % | 0.1 | 0.0 % |
| tight (2-4 ft) | 7.3 | 47.3 % | 49.6 % | 54.3 % | 2.1 | 31.5 % |
| open (4-6 ft) | 4.9 | 31.8 % | 41.1 % | 53.0 % | 3.2 | 37.2 % |
| wide open (6+ ft) | 2.0 | 12.7 % | 51.8 % | 73.2 % | 1.7 | 49.5 % |
| all shots | 15.4 | 100.0 % | 47.0 % | 55.8 % | 7.1 | 38.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 58 games · DefenseRIM DEFENCE
sample: 58 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%71.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.5per game
- offensive chances1.2per game
- defensive chances5.2per game
- conversion rate54.1%#166/283
- offensive conversion29.7%not stable year to year
- defensive conversion59.5%
- contested28.6%
- average rebound distance9.1ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 3.0 | 2.1 | 70.4 % | 63.8 % | 6.6 % |
| less than 10 ft | 45.5 % | 3.9 | 2.5 | 62.8 % | 59.5 % | 3.3 % |
| two-pointers | 61.6 % | 5.3 | 3.1 | 57.9 % | 54.8 % | 3.2 % |
| more than 15 ft | 43.5 % | 3.7 | 1.5 | 41.3 % | 36.8 % | 4.5 % |
| three-pointers | 38.4 % | 3.3 | 1.4 | 42.0 % | 36.1 % | 5.9 % |
| all shots | 100.0 % | 8.6 | 4.5 | 51.8 % | 46.4 % | 5.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
