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TRACKING INTELLIGENCE · TRACKING PROFILE

Pat Connaughton

CHA · Guard · NBA 2025-26

Pat Connaughton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance0.80km#407/414
  • on offense0.48km
  • on defense0.32km
  • average speed6.7km/h
  • speed on offense7.3km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#360/414
  • meters per minute113.0meters per minute
  • minutes per game7.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches11.2per game
  • front-court touches6.0per game
  • % of touches in the frontcourt53.6%
  • touches per minute1.6per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside11.7%
  • seconds per touch2.0s
  • dribbles per touch1.09
  • minutes with the ball0.4minutes
  • points per touch0.23
  • points per paint touch0.31
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing
  • passes made8.5per game
  • passes received6.5per game
  • passes received per pass made0.76
  • assists0.4per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.2per game#396/414
  • % of passes ending in a basket5.0%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game#326/414
  • points0.6per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%50.0%
  • passes41.3%
  • % ending in a turnover8.7%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.3%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points1.4per game
  • attempts1.2per game
  • made0.5per game
  • FG%40.0%
  • effective FG%60.0%
  • threes attempted1.2per game
  • 3P%40.0%

PULL-UP

sample: 42 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%50.0%
  • effective FG%62.5%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.4 %0.0 %0.0 %0.0
tight (2-4 ft)0.631.8 %44.4 %44.4 %0.10.0 %
open (4-6 ft)0.627.1 %34.8 %41.3 %0.417.6 %
wide open (6+ ft)0.838.8 %54.5 %81.8 %0.854.5 %
all shots2.0100.0 %44.7 %57.1 %1.240.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 42 games · Defense
  • shots defended0.6per game#404/414
  • made on those shots0.3per game
  • opponent FG%53.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.7per game
  • rebounds secured1.5per game
  • offensive chances0.8per game
  • defensive chances1.9per game
  • conversion rate55.0%
  • offensive conversion44.1%not stable year to year
  • defensive conversion59.7%
  • contested36.1%
  • average rebound distance6.1ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.0 %1.20.756.4 %64.2 %-7.8 %
less than 10 ft46.0 %1.80.846.6 %58.8 %-12.2 %
two-pointers59.5 %2.31.145.3 %55.1 %-9.8 %
more than 15 ft44.4 %1.80.635.7 %35.7 %0.0 %
three-pointers40.5 %1.60.635.3 %35.6 %-0.3 %
all shots100.0 %3.91.641.3 %46.5 %-5.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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