TRACKING INTELLIGENCE · TRACKING PROFILE
Larry Nance Jr.
CLE · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 35 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.11km per minute#363/414
- meters per minute113.0meters per minute
- minutes per game12.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 35 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches16.6per game
- front-court touches10.8per game
- % of touches in the frontcourt65.1%
- touches per minute1.3per minute
- paint touches2.0per game#139/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside26.9%
- seconds per touch1.8s
- dribbles per touch0.85
- minutes with the ball0.5minutes
- points per touch0.23
- points per paint touch0.61
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 35 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made12.1per game
- passes received10.7per game
- passes received per pass made0.88
- assists1.0per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.6per game#328/414
- % of passes ending in a basket8.0%
- points created per point scored0.70
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.1per game
- passes made0.3per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%33.3%
- passes64.3%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul7.1%
- points per drive0.25
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 35 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 35 games · CatchShoot- points1.8per game
- attempts1.9per game
- made0.6per game
- FG%31.3%
- effective FG%47.0%
- threes attempted1.8per game
- 3P%33.3%
PULL-UP
sample: 35 games · PullUpShot- points0.1per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.6 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 1.1 | 30.6 % | 47.4 % | 48.7 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.7 | 18.5 % | 34.8 % | 37.0 % | 0.3 | 9.1 % |
| wide open (6+ ft) | 1.6 | 45.2 % | 42.9 % | 59.8 % | 1.4 | 38.0 % |
| all shots | 3.5 | 100.0 % | 41.9 % | 50.4 % | 1.8 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 35 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 35 games · Defense- shots defended1.3per game#339/414
- made on those shots0.8per game
- opponent FG%62.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.7per game
- offensive chances2.0per game
- defensive chances3.4per game
- conversion rate52.2%
- offensive conversion42.0%not stable year to year
- defensive conversion54.7%
- contested31.2%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.9 % | 1.9 | 1.3 | 65.6 % | 64.6 % | 0.9 % |
| less than 10 ft | 42.8 % | 2.4 | 1.6 | 64.9 % | 61.0 % | 3.9 % |
| two-pointers | 57.2 % | 3.2 | 1.8 | 56.3 % | 55.8 % | 0.5 % |
| more than 15 ft | 47.8 % | 2.7 | 1.1 | 39.5 % | 36.2 % | 3.3 % |
| three-pointers | 42.8 % | 2.4 | 1.0 | 41.6 % | 35.9 % | 5.6 % |
| all shots | 100.0 % | 5.6 | 2.8 | 50.0 % | 47.5 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
