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TRACKING INTELLIGENCE · TRACKING PROFILE

Larry Nance Jr.

CLE · Forward-Center · NBA 2025-26

Larry Nance Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season35 box-score gamesTracking in 35 of 35 games

MOVEMENT

sample: 35 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.11km per minute#363/414
  • meters per minute113.0meters per minute
  • minutes per game12.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 35 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.6per game
  • front-court touches10.8per game
  • % of touches in the frontcourt65.1%
  • touches per minute1.3per minute
  • paint touches2.0per game#139/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside26.9%
  • seconds per touch1.8s
  • dribbles per touch0.85
  • minutes with the ball0.5minutes
  • points per touch0.23
  • points per paint touch0.61
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 35 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.1per game
  • passes received10.7per game
  • passes received per pass made0.88
  • assists1.0per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.6per game#328/414
  • % of passes ending in a basket8.0%
  • points created per point scored0.70
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.1per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%33.3%
  • passes64.3%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul7.1%
  • points per drive0.25

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 35 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 35 games · CatchShoot
  • points1.8per game
  • attempts1.9per game
  • made0.6per game
  • FG%31.3%
  • effective FG%47.0%
  • threes attempted1.8per game
  • 3P%33.3%

PULL-UP

sample: 35 games · PullUpShot
  • points0.1per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.25.6 %28.6 %28.6 %0.0
tight (2-4 ft)1.130.6 %47.4 %48.7 %0.150.0 %
open (4-6 ft)0.718.5 %34.8 %37.0 %0.39.1 %
wide open (6+ ft)1.645.2 %42.9 %59.8 %1.438.0 %
all shots3.5100.0 %41.9 %50.4 %1.833.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 35 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 35 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.8per game
  • opponent FG%62.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.1per game
  • rebounds secured2.7per game
  • offensive chances2.0per game
  • defensive chances3.4per game
  • conversion rate52.2%
  • offensive conversion42.0%not stable year to year
  • defensive conversion54.7%
  • contested31.2%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.9 %1.91.365.6 %64.6 %0.9 %
less than 10 ft42.8 %2.41.664.9 %61.0 %3.9 %
two-pointers57.2 %3.21.856.3 %55.8 %0.5 %
more than 15 ft47.8 %2.71.139.5 %36.2 %3.3 %
three-pointers42.8 %2.41.041.6 %35.9 %5.6 %
all shots100.0 %5.62.850.0 %47.5 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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