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TRACKING INTELLIGENCE · TRACKING PROFILE

Royce O'Neale

PHX · Forward · NBA 2025-26

Royce O'Neale

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.7km/h
  • speed on offense7.4km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute#360/414
  • meters per minute113.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches53.0per game
  • front-court touches25.8per game
  • % of touches in the frontcourt48.7%
  • touches per minute1.9per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside3.5%
  • seconds per touch2.2s
  • dribbles per touch1.22
  • minutes with the ball1.9minutes
  • points per touch0.19#306/342
  • points per paint touch0.48
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He gives more than he receives: the play starts with him.

  • passes made42.4per game
  • passes received28.6per game
  • passes received per pass made0.67
  • assists2.7per game
  • potential assists4.8per game
  • secondary assists0.4per game
  • free-throw assists0.1per game
  • points created6.7per game#145/414
  • % of passes ending in a basket6.3%
  • points created per point scored0.68
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.0per game#268/414
  • points0.6per game
  • passes made1.0per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.1per game
  • FG%37.0%
  • passes50.9%
  • % ending in a turnover10.1%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.30

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS75.0%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points6.3per game
  • attempts5.1per game
  • made2.1per game
  • FG%41.3%
  • effective FG%62.0%
  • threes attempted5.1per game
  • 3P%41.3%

PULL-UP

sample: 78 games · PullUpShot
  • points1.9per game
  • attempts1.7per game
  • made0.7per game
  • FG%39.7%
  • effective FG%56.5%
  • threes attempted1.5per game
  • 3P%38.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.4 %46.7 %50.0 %0.0100.0 %
tight (2-4 ft)1.013.2 %43.2 %46.3 %0.227.8 %
open (4-6 ft)1.519.2 %44.1 %61.4 %1.242.7 %
wide open (6+ ft)5.165.2 %41.4 %61.6 %5.140.8 %
all shots7.9100.0 %42.3 %59.3 %6.640.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots2.1per game
  • opponent FG%78.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.7per game
  • offensive chances2.0per game
  • defensive chances6.3per game
  • conversion rate59.1%#62/283
  • offensive conversion37.8%not stable year to year
  • defensive conversion62.4%
  • contested24.2%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.0 %4.32.864.3 %64.0 %0.3 %
less than 10 ft49.1 %5.33.260.5 %60.2 %0.3 %
two-pointers63.9 %6.93.955.9 %55.4 %0.4 %
more than 15 ft42.7 %4.61.635.4 %36.6 %-1.3 %
three-pointers36.1 %3.91.434.5 %35.9 %-1.4 %
all shots100.0 %10.85.248.2 %47.9 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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