TRACKING INTELLIGENCE · TRACKING PROFILE
Kris Dunn
LAC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#124/414
- meters per minute124.0meters per minute
- minutes per game27.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches51.2per game
- front-court touches18.8per game
- % of touches in the frontcourt36.7%
- touches per minute1.9per minute
- paint touches1.4per game#198/414
- elbow touches0.9per game#116/414
- post touches0.1per game
- of his game goes through the inside12.8%
- seconds per touch3.7s
- dribbles per touch2.97
- minutes with the ball3.1minutes
- points per touch0.14#335/342
- points per paint touch0.55
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made42.4per game
- passes received36.7per game
- passes received per pass made0.87
- assists3.6per game
- potential assists6.1per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created9.1per game#94/414
- % of passes ending in a basket8.5%
- points created per point scored1.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game#175/414
- points1.8per game
- passes made2.0per game
- assists0.6per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.5per game
- free throws0.4per game
- FG%48.8%
- passes49.6%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul4.7%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShoot- HOW IT CREATES ITS SHOTS83.9%
CATCH & SHOOT
sample: 82 games · CatchShoot- points2.9per game
- attempts2.6per game
- made1.0per game
- FG%38.1%
- effective FG%55.8%
- threes attempted2.5per game
- 3P%37.3%
PULL-UP
sample: 82 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.2per game
- FG%35.0%
- effective FG%40.0%
- threes attempted0.1per game
- 3P%40.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 6.7 % | 37.5 % | 37.5 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 31.9 % | 54.6 % | 54.6 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.1 | 18.9 % | 50.0 % | 55.6 % | 0.4 | 30.3 % |
| wide open (6+ ft) | 2.5 | 42.6 % | 42.9 % | 60.1 % | 2.2 | 39.3 % |
| all shots | 5.8 | 100.0 % | 47.6 % | 56.0 % | 2.6 | 37.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%68.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.4per game
- rebounds secured3.3per game
- offensive chances1.6per game
- defensive chances4.9per game
- conversion rate51.8%#220/283
- offensive conversion44.6%not stable year to year
- defensive conversion53.9%
- contested25.5%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.2 % | 3.1 | 2.0 | 63.7 % | 63.1 % | 0.6 % |
| less than 10 ft | 36.4 % | 3.8 | 2.2 | 57.5 % | 59.2 % | -1.7 % |
| two-pointers | 55.1 % | 5.8 | 3.1 | 52.7 % | 54.4 % | -1.6 % |
| more than 15 ft | 53.1 % | 5.6 | 2.0 | 35.2 % | 37.1 % | -1.9 % |
| three-pointers | 44.9 % | 4.7 | 1.7 | 35.2 % | 36.2 % | -0.9 % |
| all shots | 100.0 % | 10.5 | 4.7 | 44.9 % | 46.6 % | -1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
