SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Buddy Hield

ATL · Guard · NBA 2025-26

Buddy Hield

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season51 box-score gamesTracking in 51 of 51 games

MOVEMENT

sample: 51 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.8km/h
  • speed on offense8.1km/h
  • speed on defense7.4km/h
  • km per minute0.13km per minute#33/414
  • meters per minute130.0meters per minute
  • minutes per game16.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 51 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches29.7per game
  • front-court touches17.3per game
  • % of touches in the frontcourt58.2%
  • touches per minute1.8per minute
  • paint touches0.9per game#265/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside8.1%
  • seconds per touch2.0s
  • dribbles per touch1.30
  • minutes with the ball1.0minutes
  • points per touch0.26#208/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 51 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.5per game
  • passes received20.4per game
  • passes received per pass made0.95
  • assists1.4per game
  • potential assists2.6per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created4.0per game#250/414
  • % of passes ending in a basket6.5%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points1.0per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.1per game
  • FG%62.2%
  • passes53.6%
  • % ending in a turnover4.1%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 51 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS63.8%

CATCH & SHOOT

sample: 51 games · CatchShoot
  • points3.5per game
  • attempts3.0per game
  • made1.2per game
  • FG%38.3%
  • effective FG%57.5%
  • threes attempted3.0per game
  • 3P%39.1%

PULL-UP

sample: 51 games · PullUpShot
  • points1.2per game
  • attempts1.7per game
  • made0.4per game
  • FG%25.9%
  • effective FG%34.7%
  • threes attempted1.2per game
  • 3P%24.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.3 %54.2 %54.2 %0.00.0 %
tight (2-4 ft)1.422.0 %48.6 %51.4 %0.420.0 %
open (4-6 ft)2.233.8 %36.0 %45.9 %1.626.5 %
wide open (6+ ft)2.436.9 %45.5 %65.3 %2.144.4 %
all shots6.4100.0 %43.6 %54.9 %4.234.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 51 games · Defense

RIM DEFENCE

sample: 51 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.2per game
  • opponent FG%65.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.3per game
  • offensive chances1.7per game
  • defensive chances3.0per game
  • conversion rate51.1%
  • offensive conversion32.1%not stable year to year
  • defensive conversion58.2%
  • contested26.7%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %2.91.758.1 %61.3 %-3.2 %
less than 10 ft49.3 %3.72.055.1 %57.6 %-2.5 %
two-pointers65.4 %4.92.652.8 %53.6 %-0.7 %
more than 15 ft41.7 %3.11.341.1 %36.3 %4.8 %
three-pointers34.6 %2.61.141.2 %35.5 %5.7 %
all shots100.0 %7.43.648.8 %46.1 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.