TRACKING INTELLIGENCE · TRACKING PROFILE
Buddy Hield
ATL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 51 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.8km/h
- speed on offense8.1km/h
- speed on defense7.4km/h
- km per minute0.13km per minute#33/414
- meters per minute130.0meters per minute
- minutes per game16.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 51 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches29.7per game
- front-court touches17.3per game
- % of touches in the frontcourt58.2%
- touches per minute1.8per minute
- paint touches0.9per game#265/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside8.1%
- seconds per touch2.0s
- dribbles per touch1.30
- minutes with the ball1.0minutes
- points per touch0.26#208/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 51 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.5per game
- passes received20.4per game
- passes received per pass made0.95
- assists1.4per game
- potential assists2.6per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created4.0per game#250/414
- % of passes ending in a basket6.5%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points1.0per game
- passes made1.0per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.1per game
- FG%62.2%
- passes53.6%
- % ending in a turnover4.1%not stable year to year
- % ending in a foul3.1%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 51 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS63.8%
CATCH & SHOOT
sample: 51 games · CatchShoot- points3.5per game
- attempts3.0per game
- made1.2per game
- FG%38.3%
- effective FG%57.5%
- threes attempted3.0per game
- 3P%39.1%
PULL-UP
sample: 51 games · PullUpShot- points1.2per game
- attempts1.7per game
- made0.4per game
- FG%25.9%
- effective FG%34.7%
- threes attempted1.2per game
- 3P%24.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.3 % | 54.2 % | 54.2 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.4 | 22.0 % | 48.6 % | 51.4 % | 0.4 | 20.0 % |
| open (4-6 ft) | 2.2 | 33.8 % | 36.0 % | 45.9 % | 1.6 | 26.5 % |
| wide open (6+ ft) | 2.4 | 36.9 % | 45.5 % | 65.3 % | 2.1 | 44.4 % |
| all shots | 6.4 | 100.0 % | 43.6 % | 54.9 % | 4.2 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 51 games · DefenseRIM DEFENCE
sample: 51 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%65.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.5per game
- rebounds secured2.3per game
- offensive chances1.7per game
- defensive chances3.0per game
- conversion rate51.1%
- offensive conversion32.1%not stable year to year
- defensive conversion58.2%
- contested26.7%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 2.9 | 1.7 | 58.1 % | 61.3 % | -3.2 % |
| less than 10 ft | 49.3 % | 3.7 | 2.0 | 55.1 % | 57.6 % | -2.5 % |
| two-pointers | 65.4 % | 4.9 | 2.6 | 52.8 % | 53.6 % | -0.7 % |
| more than 15 ft | 41.7 % | 3.1 | 1.3 | 41.1 % | 36.3 % | 4.8 % |
| three-pointers | 34.6 % | 2.6 | 1.1 | 41.2 % | 35.5 % | 5.7 % |
| all shots | 100.0 % | 7.4 | 3.6 | 48.8 % | 46.1 % | 2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
