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TRACKING INTELLIGENCE · TRACKING PROFILE

Skal Labissiere

WAS · Forward-Center · NBA 2025-26

Skal Labissiere

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance1.45km
  • on offense0.80km
  • on defense0.64km
  • average speed6.5km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute
  • meters per minute116.0meters per minute
  • minutes per game12.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 3 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.3per game
  • front-court touches14.7per game
  • % of touches in the frontcourt65.9%
  • touches per minute1.8per minute
  • paint touches2.7per game
  • elbow touches2.3per game
  • post touches0.0per game
  • of his game goes through the inside34.0%
  • seconds per touch1.9s
  • dribbles per touch0.78
  • minutes with the ball0.7minutes
  • points per touch0.19
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 3 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.3per game
  • passes received14.0per game
  • passes received per pass made0.77
  • assists1.0per game
  • potential assists2.3per game
  • secondary assists0.0per game
  • free-throw assists0.3per game
  • points created3.3per game
  • % of passes ending in a basket5.5%
  • points created per point scored0.77
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS85.0%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points1.7per game
  • attempts1.7per game
  • made0.7per game
  • FG%40.0%
  • effective FG%50.0%
  • threes attempted1.3per game
  • 3P%25.0%

PULL-UP

sample: 3 games · PullUpShot
  • points0.7per game
  • attempts0.3per game
  • made0.3per game
  • FG%100.0%
  • effective FG%100.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.340.0 %100.0 %100.0 %0.0
open (4-6 ft)0.720.0 %50.0 %50.0 %0.30.0 %
wide open (6+ ft)1.340.0 %25.0 %37.5 %1.325.0 %
all shots3.3100.0 %60.0 %65.0 %1.720.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended4.7per game
  • made on those shots3.7per game
  • opponent FG%78.6%not stable year to year
  • rim shots defended per minute0.4per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances7.0per game
  • rebounds secured3.0per game
  • offensive chances1.3per game
  • defensive chances5.7per game
  • conversion rate42.9%
  • offensive conversion75.0%not stable year to year
  • defensive conversion35.3%
  • contested22.2%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %3.32.780.0 %63.0 %17.0 %
less than 10 ft65.0 %4.32.761.5 %58.9 %2.6 %
two-pointers85.0 %5.73.358.8 %52.6 %6.3 %
more than 15 ft30.0 %2.00.733.3 %32.7 %0.6 %
three-pointers15.0 %1.00.00.0 %27.3 %-27.3 %
all shots100.0 %6.73.350.0 %44.8 %5.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.