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TRACKING INTELLIGENCE · TRACKING PROFILE

Caris LeVert

DET · Guard · NBA 2025-26

Caris LeVert

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#286/414
  • meters per minute117.0meters per minute
  • minutes per game19.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches34.7per game
  • front-court touches19.8per game
  • % of touches in the frontcourt57.1%
  • touches per minute1.8per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch3.7s
  • dribbles per touch3.13
  • minutes with the ball2.1minutes
  • points per touch0.21#274/342
  • points per paint touch0.65
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.2per game
  • passes received26.5per game
  • passes received per pass made1.05
  • assists2.7per game
  • potential assists5.2per game
  • secondary assists0.2per game
  • free-throw assists0.3per game
  • points created6.8per game#143/414
  • % of passes ending in a basket10.5%
  • points created per point scored0.92
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.3per game#134/414
  • points2.0per game
  • passes made2.6per game
  • assists0.8per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts2.0per game
  • free throws0.3per game
  • FG%42.4%
  • passes49.1%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS45.0%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points1.9per game
  • attempts1.8per game
  • made0.6per game
  • FG%35.5%
  • effective FG%52.8%
  • threes attempted1.8per game
  • 3P%35.2%

PULL-UP

sample: 60 games · PullUpShot
  • points1.9per game
  • attempts2.2per game
  • made0.8per game
  • FG%34.8%
  • effective FG%43.6%
  • threes attempted1.2per game
  • 3P%31.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.5 %58.6 %58.6 %0.0
tight (2-4 ft)1.929.0 %39.3 %39.7 %0.211.1 %
open (4-6 ft)2.233.7 %40.8 %49.2 %1.229.7 %
wide open (6+ ft)1.929.8 %42.6 %58.7 %1.638.5 %
all shots6.4100.0 %42.2 %50.0 %3.033.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 60 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%66.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured1.9per game
  • offensive chances1.1per game
  • defensive chances2.9per game
  • conversion rate48.9%
  • offensive conversion35.9%not stable year to year
  • defensive conversion52.0%
  • contested29.8%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.7 %2.61.557.8 %62.9 %-5.1 %
less than 10 ft42.5 %3.31.956.0 %58.7 %-2.7 %
two-pointers58.4 %4.62.451.6 %54.2 %-2.6 %
more than 15 ft46.7 %3.71.336.4 %37.4 %-1.0 %
three-pointers41.6 %3.31.235.7 %36.9 %-1.1 %
all shots100.0 %7.93.545.0 %46.0 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.