TRACKING INTELLIGENCE · TRACKING PROFILE
Caris LeVert
DET · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistance- distance2.25km#270/414
- on offense1.29km
- on defense1.13km
- average speed6.9km/h
- speed on offense7.5km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#286/414
- meters per minute117.0meters per minute
- minutes per game19.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches34.7per game
- front-court touches19.8per game
- % of touches in the frontcourt57.1%
- touches per minute1.8per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch3.7s
- dribbles per touch3.13
- minutes with the ball2.1minutes
- points per touch0.21#274/342
- points per paint touch0.65
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.2per game
- passes received26.5per game
- passes received per pass made1.05
- assists2.7per game
- potential assists5.2per game
- secondary assists0.2per game
- free-throw assists0.3per game
- points created6.8per game#143/414
- % of passes ending in a basket10.5%
- points created per point scored0.92
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.3per game#134/414
- points2.0per game
- passes made2.6per game
- assists0.8per game
- turnovers0.4per game
- shooting foul0.2per game
- attempts2.0per game
- free throws0.3per game
- FG%42.4%
- passes49.1%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul3.1%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS45.0%
CATCH & SHOOT
sample: 60 games · CatchShoot- points1.9per game
- attempts1.8per game
- made0.6per game
- FG%35.5%
- effective FG%52.8%
- threes attempted1.8per game
- 3P%35.2%
PULL-UP
sample: 60 games · PullUpShot- points1.9per game
- attempts2.2per game
- made0.8per game
- FG%34.8%
- effective FG%43.6%
- threes attempted1.2per game
- 3P%31.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.5 % | 58.6 % | 58.6 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 29.0 % | 39.3 % | 39.7 % | 0.2 | 11.1 % |
| open (4-6 ft) | 2.2 | 33.7 % | 40.8 % | 49.2 % | 1.2 | 29.7 % |
| wide open (6+ ft) | 1.9 | 29.8 % | 42.6 % | 58.7 % | 1.6 | 38.5 % |
| all shots | 6.4 | 100.0 % | 42.2 % | 50.0 % | 3.0 | 33.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 60 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%66.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured1.9per game
- offensive chances1.1per game
- defensive chances2.9per game
- conversion rate48.9%
- offensive conversion35.9%not stable year to year
- defensive conversion52.0%
- contested29.8%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.7 % | 2.6 | 1.5 | 57.8 % | 62.9 % | -5.1 % |
| less than 10 ft | 42.5 % | 3.3 | 1.9 | 56.0 % | 58.7 % | -2.7 % |
| two-pointers | 58.4 % | 4.6 | 2.4 | 51.6 % | 54.2 % | -2.6 % |
| more than 15 ft | 46.7 % | 3.7 | 1.3 | 36.4 % | 37.4 % | -1.0 % |
| three-pointers | 41.6 % | 3.3 | 1.2 | 35.7 % | 36.9 % | -1.1 % |
| all shots | 100.0 % | 7.9 | 3.5 | 45.0 % | 46.0 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
