TRACKING INTELLIGENCE · TRACKING PROFILE
Dejounte Murray
NOP · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 14 games · SpeedDistance- distance3.38km
- on offense1.77km
- on defense1.61km
- average speed6.7km/h
- speed on offense7.2km/h
- speed on defense6.4km/h
- km per minute0.12km per minute
- meters per minute122.0meters per minute
- minutes per game27.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 14 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches66.6per game
- front-court touches20.1per game
- % of touches in the frontcourt30.2%
- touches per minute2.4per minute
- paint touches0.4per game
- elbow touches0.1per game
- post touches0.1per game
- of his game goes through the inside3.0%
- seconds per touch5.6s
- dribbles per touch5.43
- minutes with the ball6.3minutes
- points per touch0.25
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 14 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made47.4per game
- passes received51.1per game
- passes received per pass made1.08
- assists6.4per game
- potential assists11.4per game
- secondary assists1.0per game
- free-throw assists1.0per game
- points created16.6per game
- % of passes ending in a basket13.4%
- points created per point scored0.99
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives11.1per game
- points7.1per game
- passes made4.1per game
- assists0.9per game
- turnovers0.9per game
- shooting foul0.5per game
- attempts5.3per game
- free throws1.0per game
- FG%58.1%
- passes36.5%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul4.5%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 14 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS30.0%
CATCH & SHOOT
sample: 14 games · CatchShoot- points2.4per game
- attempts2.4per game
- made0.8per game
- FG%33.3%
- effective FG%50.0%
- threes attempted2.3per game
- 3P%34.4%
PULL-UP
sample: 14 games · PullUpShot- points6.0per game
- attempts5.6per game
- made2.7per game
- FG%48.1%
- effective FG%53.2%
- threes attempted2.1per game
- 3P%26.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 3.8 % | 85.7 % | 92.9 % | 0.1 | 100.0 % |
| tight (2-4 ft) | 5.9 | 45.6 % | 48.2 % | 50.0 % | 1.0 | 21.4 % |
| open (4-6 ft) | 5.4 | 41.2 % | 44.0 % | 49.3 % | 2.4 | 24.2 % |
| wide open (6+ ft) | 1.2 | 9.3 % | 52.9 % | 73.5 % | 1.0 | 50.0 % |
| all shots | 13.0 | 100.0 % | 48.4 % | 53.6 % | 4.4 | 30.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 14 games · DefenseRIM DEFENCE
sample: 14 games · Defense- shots defended3.4per game
- made on those shots2.7per game
- opponent FG%79.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.4per game
- rebounds secured5.4per game
- offensive chances1.8per game
- defensive chances7.9per game
- conversion rate56.8%
- offensive conversion16.0%not stable year to year
- defensive conversion64.5%
- contested9.3%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.7 % | 4.4 | 3.0 | 68.9 % | 64.1 % | 4.8 % |
| less than 10 ft | 49.7 % | 5.1 | 3.4 | 66.2 % | 59.9 % | 6.3 % |
| two-pointers | 69.9 % | 7.1 | 4.4 | 61.0 % | 54.5 % | 6.5 % |
| more than 15 ft | 36.4 % | 3.7 | 1.4 | 38.5 % | 37.3 % | 1.1 % |
| three-pointers | 30.1 % | 3.1 | 1.2 | 39.5 % | 36.4 % | 3.1 % |
| all shots | 100.0 % | 10.2 | 5.6 | 54.5 % | 46.7 % | 7.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
