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TRACKING INTELLIGENCE · TRACKING PROFILE

Dejounte Murray

NOP · Guard · NBA 2025-26

Dejounte Murray

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance
  • distance3.38km
  • on offense1.77km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game27.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 14 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches66.6per game
  • front-court touches20.1per game
  • % of touches in the frontcourt30.2%
  • touches per minute2.4per minute
  • paint touches0.4per game
  • elbow touches0.1per game
  • post touches0.1per game
  • of his game goes through the inside3.0%
  • seconds per touch5.6s
  • dribbles per touch5.43
  • minutes with the ball6.3minutes
  • points per touch0.25
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 14 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made47.4per game
  • passes received51.1per game
  • passes received per pass made1.08
  • assists6.4per game
  • potential assists11.4per game
  • secondary assists1.0per game
  • free-throw assists1.0per game
  • points created16.6per game
  • % of passes ending in a basket13.4%
  • points created per point scored0.99
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives11.1per game
  • points7.1per game
  • passes made4.1per game
  • assists0.9per game
  • turnovers0.9per game
  • shooting foul0.5per game
  • attempts5.3per game
  • free throws1.0per game
  • FG%58.1%
  • passes36.5%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul4.5%
  • points per drive0.64

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS30.0%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points2.4per game
  • attempts2.4per game
  • made0.8per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted2.3per game
  • 3P%34.4%

PULL-UP

sample: 14 games · PullUpShot
  • points6.0per game
  • attempts5.6per game
  • made2.7per game
  • FG%48.1%
  • effective FG%53.2%
  • threes attempted2.1per game
  • 3P%26.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.53.8 %85.7 %92.9 %0.1100.0 %
tight (2-4 ft)5.945.6 %48.2 %50.0 %1.021.4 %
open (4-6 ft)5.441.2 %44.0 %49.3 %2.424.2 %
wide open (6+ ft)1.29.3 %52.9 %73.5 %1.050.0 %
all shots13.0100.0 %48.4 %53.6 %4.430.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 14 games · Defense

RIM DEFENCE

sample: 14 games · Defense
  • shots defended3.4per game
  • made on those shots2.7per game
  • opponent FG%79.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.4per game
  • rebounds secured5.4per game
  • offensive chances1.8per game
  • defensive chances7.9per game
  • conversion rate56.8%
  • offensive conversion16.0%not stable year to year
  • defensive conversion64.5%
  • contested9.3%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.7 %4.43.068.9 %64.1 %4.8 %
less than 10 ft49.7 %5.13.466.2 %59.9 %6.3 %
two-pointers69.9 %7.14.461.0 %54.5 %6.5 %
more than 15 ft36.4 %3.71.438.5 %37.3 %1.1 %
three-pointers30.1 %3.11.239.5 %36.4 %3.1 %
all shots100.0 %10.25.654.5 %46.7 %7.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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