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TRACKING INTELLIGENCE · TRACKING PROFILE

Jamal Murray

DEN · Guard · NBA 2025-26

Jamal Murray

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense7.4km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#357/414
  • meters per minute114.0meters per minute
  • minutes per game35.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches76.3per game
  • front-court touches34.3per game
  • % of touches in the frontcourt45.0%
  • touches per minute2.2per minute
  • paint touches1.0per game#246/414
  • elbow touches1.1per game#93/414
  • post touches0.6per game
  • of his game goes through the inside7.9%
  • seconds per touch5.0s
  • dribbles per touch4.61
  • minutes with the ball6.4minutes
  • points per touch0.33#80/342
  • points per paint touch1.05
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.9per game
  • passes received62.4per game
  • passes received per pass made1.23
  • assists7.1per game
  • potential assists12.7per game
  • secondary assists1.2per game
  • free-throw assists0.9per game
  • points created18.7per game#12/414
  • % of passes ending in a basket14.0%
  • points created per point scored0.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives12.0per game#25/414
  • points8.0per game
  • passes made4.3per game
  • assists1.3per game
  • turnovers0.7per game
  • shooting foul0.7per game
  • attempts6.0per game
  • free throws1.4per game
  • FG%53.3%
  • passes35.8%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul5.8%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS23.0%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points3.9per game
  • attempts2.8per game
  • made1.3per game
  • FG%46.9%
  • effective FG%69.4%
  • threes attempted2.8per game
  • 3P%45.9%

PULL-UP

sample: 75 games · PullUpShot
  • points10.2per game
  • attempts9.4per game
  • made4.1per game
  • FG%43.8%
  • effective FG%54.2%
  • threes attempted4.7per game
  • 3P%42.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.16.2 %46.4 %47.0 %0.033.3 %
tight (2-4 ft)6.234.2 %51.7 %54.7 %0.850.0 %
open (4-6 ft)7.240.0 %45.3 %55.2 %3.738.8 %
wide open (6+ ft)3.519.5 %49.1 %69.1 %3.047.7 %
all shots18.1100.0 %48.3 %57.3 %7.543.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.2per game
  • opponent FG%72.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.4per game
  • offensive chances1.6per game
  • defensive chances6.4per game
  • conversion rate56.8%#105/283
  • offensive conversion27.8%not stable year to year
  • defensive conversion61.8%
  • contested22.1%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %4.93.367.6 %63.0 %4.6 %
less than 10 ft41.5 %5.93.865.0 %59.1 %5.9 %
two-pointers57.1 %8.14.758.3 %54.1 %4.3 %
more than 15 ft48.7 %6.92.434.1 %36.7 %-2.6 %
three-pointers42.9 %6.12.133.9 %36.2 %-2.3 %
all shots100.0 %14.16.847.9 %46.2 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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