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TRACKING INTELLIGENCE · TRACKING PROFILE

Jakob Poeltl

TOR · Center · NBA 2025-26

Jakob Poeltl

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season46 box-score gamesTracking in 46 of 46 games

MOVEMENT

sample: 46 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#163/414
  • meters per minute122.0meters per minute
  • minutes per game25.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 46 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches37.0per game
  • front-court touches22.1per game
  • % of touches in the frontcourt59.7%
  • touches per minute1.5per minute
  • paint touches7.5per game#13/414
  • elbow touches3.6per game#12/414
  • post touches0.4per game
  • of his game goes through the inside52.0%
  • seconds per touch1.6s
  • dribbles per touch0.33
  • minutes with the ball1.0minutes
  • points per touch0.29#149/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 46 games · Passing

He gives more than he receives: the play starts with him.

  • passes made27.9per game
  • passes received20.3per game
  • passes received per pass made0.73
  • assists2.0per game
  • potential assists2.7per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.9per game#209/414
  • % of passes ending in a basket7.2%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.2per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%42.9%
  • passes47.6%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul9.5%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 46 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 46 games · CatchShoot
  • points0.9per game
  • attempts0.9per game
  • made0.4per game
  • FG%47.6%
  • effective FG%47.6%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 46 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.117.0 %71.2 %71.2 %0.0
tight (2-4 ft)3.653.8 %72.0 %72.0 %0.0
open (4-6 ft)1.421.0 %62.5 %62.5 %0.0
wide open (6+ ft)0.58.2 %72.0 %72.0 %0.0
all shots6.6100.0 %69.8 %69.8 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 46 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 46 games · Defense
  • shots defended5.1per game#17/414
  • made on those shots3.2per game
  • opponent FG%63.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances12.9per game
  • rebounds secured6.8per game
  • offensive chances5.3per game
  • defensive chances7.9per game
  • conversion rate53.3%#189/283
  • offensive conversion44.9%not stable year to year
  • defensive conversion56.9%
  • contested56.3%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.3 %5.93.864.5 %64.2 %0.4 %
less than 10 ft55.6 %7.24.460.9 %60.5 %0.4 %
two-pointers72.1 %9.45.255.5 %56.2 %-0.7 %
more than 15 ft37.6 %4.91.835.9 %36.8 %-0.9 %
three-pointers27.9 %3.61.336.8 %36.2 %0.6 %
all shots100.0 %13.06.550.3 %49.1 %1.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%70.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.