TRACKING INTELLIGENCE · TRACKING PROFILE
Jakob Poeltl
TOR · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#163/414
- meters per minute122.0meters per minute
- minutes per game25.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches37.0per game
- front-court touches22.1per game
- % of touches in the frontcourt59.7%
- touches per minute1.5per minute
- paint touches7.5per game#13/414
- elbow touches3.6per game#12/414
- post touches0.4per game
- of his game goes through the inside52.0%
- seconds per touch1.6s
- dribbles per touch0.33
- minutes with the ball1.0minutes
- points per touch0.29#149/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · PassingHe gives more than he receives: the play starts with him.
- passes made27.9per game
- passes received20.3per game
- passes received per pass made0.73
- assists2.0per game
- potential assists2.7per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.9per game#209/414
- % of passes ending in a basket7.2%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.2per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.1per game
- FG%42.9%
- passes47.6%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul9.5%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 46 games · CatchShoot- points0.9per game
- attempts0.9per game
- made0.4per game
- FG%47.6%
- effective FG%47.6%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 46 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 17.0 % | 71.2 % | 71.2 % | 0.0 | — |
| tight (2-4 ft) | 3.6 | 53.8 % | 72.0 % | 72.0 % | 0.0 | — |
| open (4-6 ft) | 1.4 | 21.0 % | 62.5 % | 62.5 % | 0.0 | — |
| wide open (6+ ft) | 0.5 | 8.2 % | 72.0 % | 72.0 % | 0.0 | — |
| all shots | 6.6 | 100.0 % | 69.8 % | 69.8 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 46 games · Defense- shots defended5.1per game#17/414
- made on those shots3.2per game
- opponent FG%63.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.9per game
- rebounds secured6.8per game
- offensive chances5.3per game
- defensive chances7.9per game
- conversion rate53.3%#189/283
- offensive conversion44.9%not stable year to year
- defensive conversion56.9%
- contested56.3%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.3 % | 5.9 | 3.8 | 64.5 % | 64.2 % | 0.4 % |
| less than 10 ft | 55.6 % | 7.2 | 4.4 | 60.9 % | 60.5 % | 0.4 % |
| two-pointers | 72.1 % | 9.4 | 5.2 | 55.5 % | 56.2 % | -0.7 % |
| more than 15 ft | 37.6 % | 4.9 | 1.8 | 35.9 % | 36.8 % | -0.9 % |
| three-pointers | 27.9 % | 3.6 | 1.3 | 36.8 % | 36.2 % | 0.6 % |
| all shots | 100.0 % | 13.0 | 6.5 | 50.3 % | 49.1 % | 1.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%70.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
