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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaylen Brown

BOS · Guard-Forward · NBA 2025-26

Jaylen Brown

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.5km/h
  • speed on offense7.0km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute#369/414
  • meters per minute112.0meters per minute
  • minutes per game34.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches68.4per game
  • front-court touches38.6per game
  • % of touches in the frontcourt56.4%
  • touches per minute2.0per minute
  • paint touches1.4per game#198/414
  • elbow touches0.8per game#130/414
  • post touches1.2per game
  • of his game goes through the inside8.8%
  • seconds per touch4.3s
  • dribbles per touch3.68
  • minutes with the ball5.0minutes
  • points per touch0.42#11/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made36.4per game
  • passes received52.5per game
  • passes received per pass made1.44
  • assists5.1per game
  • potential assists9.3per game
  • secondary assists0.7per game
  • free-throw assists0.3per game
  • points created13.5per game#41/414
  • % of passes ending in a basket14.1%
  • points created per point scored0.47
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives19.1per game#2/414
  • points13.2per game
  • passes made5.7per game
  • assists1.5per game
  • turnovers1.3per game
  • shooting foul1.6per game
  • attempts9.6per game
  • free throws3.2per game
  • FG%53.6%
  • passes29.9%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul8.4%
  • points per drive0.69

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS21.3%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points2.7per game
  • attempts2.7per game
  • made0.9per game
  • FG%34.2%
  • effective FG%49.7%
  • threes attempted2.5per game
  • 3P%33.1%

PULL-UP

sample: 71 games · PullUpShot
  • points9.5per game
  • attempts10.0per game
  • made4.2per game
  • FG%42.1%
  • effective FG%47.4%
  • threes attempted3.0per game
  • 3P%34.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.98.9 %49.6 %50.0 %0.033.3 %
tight (2-4 ft)9.342.8 %50.1 %51.7 %1.029.7 %
open (4-6 ft)8.539.0 %45.6 %52.8 %3.535.4 %
wide open (6+ ft)2.09.3 %43.8 %54.2 %1.137.0 %
all shots21.7100.0 %47.7 %52.2 %5.734.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

RIM DEFENCE

sample: 71 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%67.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.6per game
  • rebounds secured6.9per game
  • offensive chances3.3per game
  • defensive chances8.9per game
  • conversion rate59.7%#54/283
  • offensive conversion34.9%not stable year to year
  • defensive conversion64.8%
  • contested26.8%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.1 %3.11.756.4 %62.1 %-5.7 %
less than 10 ft36.1 %4.12.253.6 %58.3 %-4.7 %
two-pointers48.8 %5.52.850.4 %54.3 %-4.0 %
more than 15 ft57.5 %6.52.335.4 %36.6 %-1.2 %
three-pointers51.2 %5.82.034.5 %35.8 %-1.4 %
all shots100.0 %11.34.842.2 %46.4 %-4.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.