TRACKING INTELLIGENCE · TRACKING PROFILE
Gary Payton II
GSW · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 73 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.7km/h
- speed on offense8.0km/h
- speed on defense7.3km/h
- km per minute0.13km per minute#9/414
- meters per minute134.0meters per minute
- minutes per game15.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 73 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.8per game
- front-court touches17.9per game
- % of touches in the frontcourt62.2%
- touches per minute1.9per minute
- paint touches3.8per game#63/414
- elbow touches1.1per game#93/414
- post touches0.2per game
- of his game goes through the inside28.5%
- seconds per touch1.8s
- dribbles per touch0.95
- minutes with the ball0.9minutes
- points per touch0.26#203/342
- points per paint touch0.96
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 73 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.7per game
- passes received17.8per game
- passes received per pass made0.82
- assists1.7per game
- potential assists3.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.3per game#236/414
- % of passes ending in a basket7.8%
- points created per point scored0.57
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.9per game#343/414
- points0.7per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.1per game
- FG%56.4%
- passes31.9%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul5.8%
- points per drive0.78
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 73 games · CatchShoot- HOW IT CREATES ITS SHOTS88.9%
CATCH & SHOOT
sample: 73 games · CatchShoot- points1.3per game
- attempts1.6per game
- made0.4per game
- FG%26.7%
- effective FG%40.1%
- threes attempted1.6per game
- 3P%26.7%
PULL-UP
sample: 73 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%38.5%
- effective FG%53.8%
- threes attempted0.1per game
- 3P%44.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.3 % | 59.1 % | 59.1 % | 0.0 | — |
| tight (2-4 ft) | 2.7 | 48.2 % | 70.5 % | 70.5 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 15.2 % | 60.3 % | 61.9 % | 0.2 | 12.5 % |
| wide open (6+ ft) | 1.8 | 31.3 % | 38.5 % | 51.9 % | 1.5 | 31.5 % |
| all shots | 5.7 | 100.0 % | 58.3 % | 62.8 % | 1.7 | 29.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 73 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 73 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%66.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.3per game
- rebounds secured3.6per game
- offensive chances2.5per game
- defensive chances4.0per game
- conversion rate57.4%#95/283
- offensive conversion55.5%not stable year to year
- defensive conversion57.1%
- contested29.4%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.7 % | 2.1 | 1.3 | 62.5 % | 63.0 % | -0.5 % |
| less than 10 ft | 47.6 % | 2.7 | 1.6 | 57.3 % | 59.2 % | -1.9 % |
| two-pointers | 60.3 % | 3.4 | 1.9 | 54.3 % | 55.2 % | -0.9 % |
| more than 15 ft | 44.4 % | 2.5 | 0.9 | 37.4 % | 36.4 % | 1.0 % |
| three-pointers | 39.7 % | 2.3 | 0.9 | 37.5 % | 35.6 % | 1.9 % |
| all shots | 100.0 % | 5.7 | 2.7 | 47.6 % | 47.5 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
