TRACKING INTELLIGENCE · TRACKING PROFILE
Guerschon Yabusele
CHI · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#270/414
- meters per minute118.0meters per minute
- minutes per game15.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.1per game
- front-court touches13.6per game
- % of touches in the frontcourt64.5%
- touches per minute1.4per minute
- paint touches1.4per game#198/414
- elbow touches0.7per game#154/414
- post touches0.3per game
- of his game goes through the inside17.6%
- seconds per touch1.7s
- dribbles per touch0.82
- minutes with the ball0.6minutes
- points per touch0.26#199/342
- points per paint touch0.35
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.0per game
- passes received13.9per game
- passes received per pass made0.93
- assists0.9per game
- potential assists1.5per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created2.4per game#339/414
- % of passes ending in a basket6.3%
- points created per point scored0.43
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points0.9per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.6per game
- free throws0.3per game
- FG%50.0%
- passes30.1%
- % ending in a turnover9.7%not stable year to year
- % ending in a foul11.8%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShoot- HOW IT CREATES ITS SHOTS93.3%
CATCH & SHOOT
sample: 67 games · CatchShoot- points2.9per game
- attempts2.8per game
- made1.0per game
- FG%34.6%
- effective FG%51.6%
- threes attempted2.7per game
- 3P%35.0%
PULL-UP
sample: 67 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%35.7%
- effective FG%46.4%
- threes attempted0.1per game
- 3P%42.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.7 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 28.2 % | 42.4 % | 43.5 % | 0.2 | 13.3 % |
| open (4-6 ft) | 1.7 | 37.2 % | 39.3 % | 54.9 % | 1.4 | 38.5 % |
| wide open (6+ ft) | 1.3 | 29.9 % | 37.8 % | 54.4 % | 1.3 | 35.3 % |
| all shots | 4.5 | 100.0 % | 40.2 % | 51.3 % | 2.9 | 35.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseRIM DEFENCE
sample: 67 games · Defense- shots defended2.4per game#167/414
- made on those shots1.6per game
- opponent FG%66.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.8per game
- rebounds secured3.5per game
- offensive chances2.3per game
- defensive chances4.8per game
- conversion rate51.2%#231/283
- offensive conversion36.4%not stable year to year
- defensive conversion56.2%
- contested31.6%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.0 % | 2.9 | 1.8 | 63.0 % | 64.3 % | -1.3 % |
| less than 10 ft | 56.2 % | 3.6 | 2.2 | 59.6 % | 60.0 % | -0.4 % |
| two-pointers | 68.4 % | 4.4 | 2.6 | 57.9 % | 56.0 % | 1.9 % |
| more than 15 ft | 37.5 % | 2.4 | 0.9 | 35.0 % | 36.2 % | -1.2 % |
| three-pointers | 31.6 % | 2.1 | 0.7 | 32.6 % | 35.3 % | -2.8 % |
| all shots | 100.0 % | 6.5 | 3.2 | 49.9 % | 48.1 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
