TRACKING INTELLIGENCE · TRACKING PROFILE
Ivica Zubac
IND · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.22km#115/414
- on offense1.77km
- on defense1.61km
- average speed6.6km/h
- speed on offense6.7km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#397/414
- meters per minute107.0meters per minute
- minutes per game30.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches48.0per game
- front-court touches30.3per game
- % of touches in the frontcourt63.1%
- touches per minute1.6per minute
- paint touches10.9per game#1/414
- elbow touches4.7per game#4/414
- post touches4.8per game
- of his game goes through the inside67.3%
- seconds per touch1.8s
- dribbles per touch0.69
- minutes with the ball1.4minutes
- points per touch0.29#141/342
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made33.6per game
- passes received28.6per game
- passes received per pass made0.85
- assists2.2per game
- potential assists4.1per game
- secondary assists0.5per game
- free-throw assists0.1per game
- points created5.5per game#192/414
- % of passes ending in a basket6.5%
- points created per point scored0.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game#354/414
- points0.6per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%75.0%
- passes15.2%
- % ending in a turnover15.2%not stable year to year
- % ending in a foul6.1%
- points per drive0.86
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS71.4%
CATCH & SHOOT
sample: 48 games · CatchShoot- points0.6per game
- attempts0.5per game
- made0.3per game
- FG%56.0%
- effective FG%56.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 48 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%12.5%
- effective FG%12.5%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.8 | 17.6 % | 54.1 % | 54.1 % | 0.0 | — |
| tight (2-4 ft) | 6.7 | 66.8 % | 58.1 % | 58.1 % | 0.0 | — |
| open (4-6 ft) | 1.4 | 13.9 % | 70.1 % | 70.1 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 1.7 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 10.0 | 100.0 % | 59.8 % | 59.8 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 48 games · Defense- shots defended5.0per game#20/414
- made on those shots2.8per game
- opponent FG%55.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances19.2per game
- rebounds secured10.6per game
- offensive chances7.5per game
- defensive chances12.0per game
- conversion rate55.3%#145/283
- offensive conversion44.9%not stable year to year
- defensive conversion60.5%
- contested52.5%
- average rebound distance4.1ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.9 % | 5.7 | 3.0 | 52.6 % | 65.0 % | -12.5 % |
| less than 10 ft | 47.9 % | 7.4 | 3.8 | 51.3 % | 61.5 % | -10.2 % |
| two-pointers | 72.9 % | 11.2 | 5.5 | 48.8 % | 56.8 % | -8.0 % |
| more than 15 ft | 39.1 % | 6.0 | 2.4 | 39.2 % | 36.4 % | 2.9 % |
| three-pointers | 27.1 % | 4.2 | 1.5 | 36.5 % | 35.6 % | 0.9 % |
| all shots | 100.0 % | 15.4 | 7.0 | 45.5 % | 49.8 % | -4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
