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TRACKING INTELLIGENCE · TRACKING PROFILE

Ivica Zubac

IND · Center · NBA 2025-26

Ivica Zubac

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.6km/h
  • speed on offense6.7km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#397/414
  • meters per minute107.0meters per minute
  • minutes per game30.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches48.0per game
  • front-court touches30.3per game
  • % of touches in the frontcourt63.1%
  • touches per minute1.6per minute
  • paint touches10.9per game#1/414
  • elbow touches4.7per game#4/414
  • post touches4.8per game
  • of his game goes through the inside67.3%
  • seconds per touch1.8s
  • dribbles per touch0.69
  • minutes with the ball1.4minutes
  • points per touch0.29#141/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.6per game
  • passes received28.6per game
  • passes received per pass made0.85
  • assists2.2per game
  • potential assists4.1per game
  • secondary assists0.5per game
  • free-throw assists0.1per game
  • points created5.5per game#192/414
  • % of passes ending in a basket6.5%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game#354/414
  • points0.6per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%75.0%
  • passes15.2%
  • % ending in a turnover15.2%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.86

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS71.4%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points0.6per game
  • attempts0.5per game
  • made0.3per game
  • FG%56.0%
  • effective FG%56.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 48 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%12.5%
  • effective FG%12.5%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.817.6 %54.1 %54.1 %0.0
tight (2-4 ft)6.766.8 %58.1 %58.1 %0.0
open (4-6 ft)1.413.9 %70.1 %70.1 %0.0
wide open (6+ ft)0.21.7 %100.0 %100.0 %0.0
all shots10.0100.0 %59.8 %59.8 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended5.0per game#20/414
  • made on those shots2.8per game
  • opponent FG%55.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances19.2per game
  • rebounds secured10.6per game
  • offensive chances7.5per game
  • defensive chances12.0per game
  • conversion rate55.3%#145/283
  • offensive conversion44.9%not stable year to year
  • defensive conversion60.5%
  • contested52.5%
  • average rebound distance4.1ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.9 %5.73.052.6 %65.0 %-12.5 %
less than 10 ft47.9 %7.43.851.3 %61.5 %-10.2 %
two-pointers72.9 %11.25.548.8 %56.8 %-8.0 %
more than 15 ft39.1 %6.02.439.2 %36.4 %2.9 %
three-pointers27.1 %4.21.536.5 %35.6 %0.9 %
all shots100.0 %15.47.045.5 %49.8 %-4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.