SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Dorian Finney-Smith

HOU · F · NBA 2025-26

Dorian Finney-Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season37 box-score gamesTracking in 37 of 37 games

MOVEMENT

sample: 37 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.97km
  • average speed6.5km/h
  • speed on offense6.7km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game16.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 37 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches20.0per game
  • front-court touches10.5per game
  • % of touches in the frontcourt52.5%
  • touches per minute1.2per minute
  • paint touches1.2per game#223/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside14.3%
  • seconds per touch1.6s
  • dribbles per touch0.52
  • minutes with the ball0.5minutes
  • points per touch0.17#324/342
  • points per paint touch0.61
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 37 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.4per game
  • passes received11.2per game
  • passes received per pass made0.73
  • assists1.0per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.4per game#339/414
  • % of passes ending in a basket6.3%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game#354/414
  • points0.3per game
  • passes made0.4per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%62.5%
  • passes55.6%
  • % ending in a turnover14.8%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 37 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.9%

CATCH & SHOOT

sample: 37 games · CatchShoot
  • points2.1per game
  • attempts2.6per game
  • made0.7per game
  • FG%27.4%
  • effective FG%41.1%
  • threes attempted2.6per game
  • 3P%27.4%

PULL-UP

sample: 37 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.1per game
  • 3P%20.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.0 %25.0 %25.0 %0.0
tight (2-4 ft)0.719.7 %46.2 %46.2 %0.10.0 %
open (4-6 ft)0.718.9 %28.0 %36.0 %0.520.0 %
wide open (6+ ft)2.158.3 %31.2 %46.1 %2.030.7 %
all shots3.6100.0 %33.3 %43.6 %2.727.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 37 games · Defense

RIM DEFENCE

sample: 37 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.3per game
  • opponent FG%70.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.6per game
  • offensive chances2.0per game
  • defensive chances2.9per game
  • conversion rate52.8%
  • offensive conversion46.7%not stable year to year
  • defensive conversion53.7%
  • contested38.7%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.9 %2.01.469.9 %65.0 %4.9 %
less than 10 ft39.3 %2.41.768.9 %60.2 %8.7 %
two-pointers61.1 %3.82.360.0 %54.6 %5.4 %
more than 15 ft48.5 %3.01.135.1 %35.8 %-0.7 %
three-pointers38.9 %2.40.833.7 %35.2 %-1.5 %
all shots100.0 %6.23.149.8 %46.7 %3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.