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TRACKING INTELLIGENCE · TRACKING PROFILE

Derrick Jones Jr.

LAC · Forward · NBA 2025-26

Derrick Jones Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.0km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#238/414
  • meters per minute119.0meters per minute
  • minutes per game27.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.4per game
  • front-court touches16.8per game
  • % of touches in the frontcourt50.3%
  • touches per minute1.2per minute
  • paint touches2.7per game#93/414
  • elbow touches0.7per game#154/414
  • post touches0.0per game
  • of his game goes through the inside20.2%
  • seconds per touch2.0s
  • dribbles per touch1.06
  • minutes with the ball1.1minutes
  • points per touch0.30#127/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.7per game
  • passes received21.1per game
  • passes received per pass made0.89
  • assists1.4per game
  • potential assists1.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.5per game#282/414
  • % of passes ending in a basket5.8%
  • points created per point scored0.35
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points1.2per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.3per game
  • free throws0.2per game
  • FG%38.1%
  • passes17.5%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul5.2%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot
  • HOW IT CREATES ITS SHOTS85.3%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points3.2per game
  • attempts2.9per game
  • made1.1per game
  • FG%37.2%
  • effective FG%55.5%
  • threes attempted2.9per game
  • 3P%37.1%

PULL-UP

sample: 50 games · PullUpShot
  • points0.3per game
  • attempts0.5per game
  • made0.1per game
  • FG%22.2%
  • effective FG%25.9%
  • threes attempted0.2per game
  • 3P%20.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.79.2 %48.6 %48.6 %0.0
tight (2-4 ft)2.938.8 %54.4 %54.8 %0.120.0 %
open (4-6 ft)2.025.9 %55.1 %67.3 %1.142.1 %
wide open (6+ ft)2.026.1 %38.4 %53.5 %1.833.0 %
all shots7.6100.0 %49.9 %57.1 %3.135.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

RIM DEFENCE

sample: 50 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.4per game
  • opponent FG%68.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.4per game
  • rebounds secured3.4per game
  • offensive chances2.2per game
  • defensive chances4.2per game
  • conversion rate54.6%#160/283
  • offensive conversion56.0%not stable year to year
  • defensive conversion53.6%
  • contested38.7%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.7 %3.11.959.6 %63.3 %-3.7 %
less than 10 ft40.2 %4.02.255.6 %59.5 %-3.9 %
two-pointers61.4 %6.02.948.7 %54.4 %-5.7 %
more than 15 ft47.6 %4.71.634.6 %37.6 %-3.0 %
three-pointers38.6 %3.81.334.7 %36.5 %-1.8 %
all shots100.0 %9.84.343.3 %47.3 %-4.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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