TRACKING INTELLIGENCE · TRACKING PROFILE
Derrick Jones Jr.
LAC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistance- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.0km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#238/414
- meters per minute119.0meters per minute
- minutes per game27.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.4per game
- front-court touches16.8per game
- % of touches in the frontcourt50.3%
- touches per minute1.2per minute
- paint touches2.7per game#93/414
- elbow touches0.7per game#154/414
- post touches0.0per game
- of his game goes through the inside20.2%
- seconds per touch2.0s
- dribbles per touch1.06
- minutes with the ball1.1minutes
- points per touch0.30#127/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.7per game
- passes received21.1per game
- passes received per pass made0.89
- assists1.4per game
- potential assists1.9per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.5per game#282/414
- % of passes ending in a basket5.8%
- points created per point scored0.35
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points1.2per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.3per game
- free throws0.2per game
- FG%38.1%
- passes17.5%
- % ending in a turnover5.2%not stable year to year
- % ending in a foul5.2%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShoot- HOW IT CREATES ITS SHOTS85.3%
CATCH & SHOOT
sample: 50 games · CatchShoot- points3.2per game
- attempts2.9per game
- made1.1per game
- FG%37.2%
- effective FG%55.5%
- threes attempted2.9per game
- 3P%37.1%
PULL-UP
sample: 50 games · PullUpShot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%22.2%
- effective FG%25.9%
- threes attempted0.2per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 9.2 % | 48.6 % | 48.6 % | 0.0 | — |
| tight (2-4 ft) | 2.9 | 38.8 % | 54.4 % | 54.8 % | 0.1 | 20.0 % |
| open (4-6 ft) | 2.0 | 25.9 % | 55.1 % | 67.3 % | 1.1 | 42.1 % |
| wide open (6+ ft) | 2.0 | 26.1 % | 38.4 % | 53.5 % | 1.8 | 33.0 % |
| all shots | 7.6 | 100.0 % | 49.9 % | 57.1 % | 3.1 | 35.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseRIM DEFENCE
sample: 50 games · Defense- shots defended2.0per game#227/414
- made on those shots1.4per game
- opponent FG%68.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.4per game
- rebounds secured3.4per game
- offensive chances2.2per game
- defensive chances4.2per game
- conversion rate54.6%#160/283
- offensive conversion56.0%not stable year to year
- defensive conversion53.6%
- contested38.7%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.7 % | 3.1 | 1.9 | 59.6 % | 63.3 % | -3.7 % |
| less than 10 ft | 40.2 % | 4.0 | 2.2 | 55.6 % | 59.5 % | -3.9 % |
| two-pointers | 61.4 % | 6.0 | 2.9 | 48.7 % | 54.4 % | -5.7 % |
| more than 15 ft | 47.6 % | 4.7 | 1.6 | 34.6 % | 37.6 % | -3.0 % |
| three-pointers | 38.6 % | 3.8 | 1.3 | 34.7 % | 36.5 % | -1.8 % |
| all shots | 100.0 % | 9.8 | 4.3 | 43.3 % | 47.3 % | -4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
