TRACKING INTELLIGENCE · TRACKING PROFILE
Alex Caruso
OKC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistance- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game18.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · Possessions- touches29.4per game
- front-court touches14.5per game
- % of touches in the frontcourt49.3%
- touches per minute1.6per minute
- paint touches1.0per game#246/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside12.4%
- seconds per touch2.5s
- dribbles per touch1.78
- minutes with the ball1.2minutes
- points per touch0.21#276/342
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.0per game
- passes received18.3per game
- passes received per pass made0.83
- assists2.0per game
- potential assists3.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.9per game#209/414
- % of passes ending in a basket8.9%
- points created per point scored0.79
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.9per game
- passes made0.7per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.3per game
- FG%44.2%
- passes41.0%
- % ending in a turnover7.0%not stable year to year
- % ending in a foul7.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShoot- HOW IT CREATES ITS SHOTS85.3%
CATCH & SHOOT
sample: 56 games · CatchShoot- points2.8per game
- attempts2.9per game
- made0.9per game
- FG%31.9%
- effective FG%47.2%
- threes attempted2.9per game
- 3P%31.3%
PULL-UP
sample: 56 games · PullUpShot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%26.7%
- effective FG%31.7%
- threes attempted0.4per game
- 3P%15.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.3 % | 42.1 % | 42.1 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 24.0 % | 55.6 % | 55.6 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.2 | 22.7 % | 42.6 % | 52.2 % | 0.9 | 26.5 % |
| wide open (6+ ft) | 2.5 | 47.0 % | 35.5 % | 49.6 % | 2.3 | 30.8 % |
| all shots | 5.4 | 100.0 % | 42.3 % | 51.2 % | 3.2 | 29.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 56 games · Defense- shots defended0.9per game#377/414
- made on those shots0.6per game
- opponent FG%68.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.8per game
- rebounds secured2.8per game
- offensive chances1.4per game
- defensive chances3.6per game
- conversion rate57.0%
- offensive conversion35.0%not stable year to year
- defensive conversion63.2%
- contested26.5%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.0 % | 2.1 | 1.4 | 66.1 % | 63.9 % | 2.2 % |
| less than 10 ft | 39.0 % | 2.8 | 1.6 | 58.1 % | 59.8 % | -1.7 % |
| two-pointers | 57.2 % | 4.1 | 2.0 | 50.2 % | 55.1 % | -4.9 % |
| more than 15 ft | 50.4 % | 3.6 | 1.4 | 38.0 % | 36.3 % | 1.7 % |
| three-pointers | 42.8 % | 3.0 | 1.2 | 38.8 % | 35.7 % | 3.1 % |
| all shots | 100.0 % | 7.1 | 3.2 | 45.3 % | 47.1 % | -1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
